Crafting in Hybrasyl will be a complete divergence from base. Not only will changes need to be made in order to support peasant advancement options, in many instances the base version is unnecessarily cumbersome, needlessly complicated, and often just generally bad. The following changes to base crafting are suggested to both resolve the ballache associated with each, and to allow peasant professions to have an incentive (but not monopoly) on various crafting systems.
Currently, gems exist in Raw, Flawed, Uncut and Finished varieties. Proposal is to remove Flawed and Uncut varieties, and focus on finished. As priest spells use "uncut" gems, new gem types would need to be introduced.
Insert image of gemstones here
Name | Tile | Associated Stat |
---|---|---|
Beryl | 232 | Intelligence (+1) |
Coral | 234 | Intelligence (+2) |
Ruby | 234 | Str (+1)/Int +1) |
Spinel | 1674 | Constitution |
Sunstone | 1676 | Strength |
Jade | 1678 | Wisdom |
Amethyst | 1680 | Dexterity |
Insert Image of large gemstones here
Name | Tile | RGB | Color |
---|---|---|---|
Ruby | 687 | 235,23,67 | Red |
Citrine | 688 | 239,111,11 | Orange |
Sunstone | 689 | 251,255,123 | Yellow |
Peridot | 690 | 183,231,103 | Lime |
Emerald | 691 | 0,255,0 | Green |
Jade | 692 | 0,99,0 | Dark Green |
Sapphire | 693 | 83,87,203 | Blue |
Moonstone | 694 | 115,111,151 | Grey |
Amethyst | 695 | 171,83,171 | Purple |
Ialtag's Eye | 696 | 119,71,39 | Brown |
Spinel | 697 | 159,231,231 | Aqua |
Pearl | 698 | 255,255,255 | White |
Onyx | 699 | 51,51,51 | Black |
Beryl | 700 | 223,163,103 | Tan |
Coral | 701 | 203,203,239 | Light Blue |
Quartz | 702 | 151,151,151 | Light Grey |
Rings: Emerald, Spinel, Beryl, Ruby, Coral, Lapis, Red Jade, Amethyst, Jade, Black Pearl, Sapphire, Ialtag's Eye (bat's eye), "black stone" (can be onyx from above), Garnet, Crystal (Medenia - dumb, so rename)
Earrings: Beryl, Coral, Ruby, (White) Pearl, Amber, Emerald
Gloves: Heartstone, Emerald, Ruby, Sapphire
Necklace: Pearl, Jade, Diamond, Amber, Emerald, Ruby, Sapphire
Shields: Emerald
Weapons: Amber, Diamond, Emerald, Ruby (Warrior Sabers/Rogue Whip)
Name | Tile | RGB | Color |
---|---|---|---|
Spinel | 687 | 235,23,67 | Red |
Red Jade | 687 | 235,23,67 | Red |
Garnet | 695 | 171,83,171 | Purple |
Black Pearl | 699 | 51,51,51 | Black |
Heartstone | 695 | 171,83,171 | Purple |
Amber | 688 | 239,111,11 | Orange |
Lapis | 693 | 83,87,203 | Blue |
Diamond | 702 | 151,151,151 | Light Grey |
insert small gemstones here
Propose moving "gem" (beryl/coral/ruby/pearl) earrings to using small size of gemstones above
To actually polish gems, the following system is proposed:
- No longer takes labor - polishing should be limited by resource availability instead
- Identify alternative method to obtain gems that requires more effort than buying them (perhaps leave limited quantity on vendor)
- Gem polishing is done via castable
- Castable would bring up dialog or manufacture interface
- Step One - Alone or with Assistant
- Step Two - build "smart menu" based off of inventory (alternatively, just list out every gem)
- Step Three - Enter quantity to polish
- Step Four - polish gems according to skill level + x% assistant skill level, against y% chance of fail
- Receive Gems
- Step One - Alone or With Assistant
- Step Two - Insert Gem stack
- Step Three - "Manufacture Gems" according to skill level + x% assistant skill level, against y% chance of fail
- Receive Gems
Minimal changes. No longer takes labor, limited by weapon availability and reagent. Allows only improvement of weapons, not crafting. Remove associated legend marks, refer to as "weapon enhancement"
- Add craftable sharpening kit item for blacksmith profession - allow crafting independent of NPC.
- Allow repeated sharpening of weapon to get better affix, with chance of breaking?
- Add "revert crafting" ability/skill to peasant class, gated behind affirming choice to remain peasant.
- For NPC crafting, require wolf's fur or some other bullshit?
Minimal changes. Available to all classes. No longer takes labor, limited by armor availability and reagent. Allows only improvement of armors, not crafting.
- Add craftable sewing kit item for craftsman profession - allow crafting independent of NPC.
- Allow repeated tailoring of armor to get better affix, with chance of breaking?
- Add "revert crafting" ability/skill to peasant class, gated behind affirming choice to remain peasant.
- For NPC crafting, require spider's silk or some other bullshit?
Removed, added into Wizard Research
Tbh, scrap whole thing and start from scratch. Overly complicated, very small tangible benefits.
- Alchemy (Smoky Spheres, Red Potions) - Smoky Spheres goes to Rogue via Alchemist NPC, Potions goes to Peasant Profession Alchemist
- Sorcery (Songs) - Goes to Peasant Profession Archivist
- Enchantment - Enchants Goes to Peasant Profession Archvist; Item creation goes to Craftsman profession
- Anaylze Item - Wizards can already do this on demand
- Rituals - Create temporary combat assistants, summonable by items
- Imbuement - Add elemental properties to necklaces and belts
- Distillation - Distill essence from items into fior spiorad
Massive revamp. Available to all, allows for gathering of herbs and brewing of basic (current) potions. Herbs will be interactive nodes (monster sprites) with passthrough active (e.g., can walk through them). Walking through or near them with herbalism item (in inventory/equipped?) will give chance to harvest herbs.
- For non-alchemists, potion brewing must be done at alchemy npc (to-do: draw up crafting system).
- For alchemists, potions can be brewed anywhere with proper materials.
- Create new tier of potions, consumables (aka ammunition for alchemist skills)
- Hemloch deum remains a poison
- Hydele deum remains a healing potion (change to 10% of hp for heal)
- Betony deum remains beag naomh aite
- Personaca deum remains ao puinsein
- beag spiorad deum now craftable, (change to 5% of mp)
- Fifleaf deum reamins a healing potion (change to 5% of hp for heal)
- Beothaich deum remains remove coma
- Create ammunition potions for bombs, etc
- Create red potion cannon (targeted coma remove)
- Create status removal potions
- Other ideas: support potions (lesser value priest buffs); (to-do: add more)
No idea what to do here, other than DA fishing is worst implementation of fishing I've ever seen
Would need player housing to be a thing, mini Stardew Valley experience
Same as herbalism, but for rocks
Same as herbalism, but for trees
Staff crafting - regulate to priests?
Time to use all those spare monster parts to create buff food
Work in progress!
Scrolls, research, enchantments
Creation of jewelry, bracers, profession items
Weapons, armor, profession items
Creation of potions, tinctures
Regulator of marketplace
Should be option to not partake in profession and instead gain social role. Needs system for advancement. Ideas for rank names:
- Peasant -> Laborer -> Farmhand -> Countryman
- Peasant -> Serf -> Civilian -> Courtier
- Something different
"Pure Peasants" would then go on to join existing social orders (would need to establish defaults first, like knaves, bandits, laywers, etc), or found a new order with popular support (in before prostitutes).