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March 3, 2024 09:58
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Animated grid background with houdini / 2D canvas API.
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const cyrb53 = (str, seed = 0) => { | |
let h1 = 0xdeadbeef ^ seed, h2 = 0x41c6ce57 ^ seed; | |
for(let i = 0, ch; i < str.length; i++) { | |
ch = str.charCodeAt(i); | |
h1 = Math.imul(h1 ^ ch, 2654435761); | |
h2 = Math.imul(h2 ^ ch, 1597334677); | |
} | |
h1 = Math.imul(h1 ^ (h1 >>> 16), 2246822507); | |
h1 ^= Math.imul(h2 ^ (h2 >>> 13), 3266489909); | |
h2 = Math.imul(h2 ^ (h2 >>> 16), 2246822507); | |
h2 ^= Math.imul(h1 ^ (h1 >>> 13), 3266489909); | |
return 4294967296 * (2097151 & h2) + (h1 >>> 0); | |
}; | |
const runRand = Math.random() * 1000; | |
function xyHash(posX, posY) { | |
return cyrb53("" + cyrb53(posX.toString()) + cyrb53(posY.toString()), runRand) | |
} | |
/* global registerPaint */ | |
registerPaint('grid', class { | |
static get contextOptions() { | |
return { | |
/** Proposed option to force using 1:1 pixel mapping instead of CSS Pixels. */ | |
// nativePixels: true, | |
/** Proposed option to disable the default upscaling via high resolution backing canvas. | |
* | |
* Note: if animating and crisp lines are less important, disabling scaling | |
* improves polyfill performance, since it reduces the canvas size by 75%. | |
*/ | |
scaling: false | |
}; | |
} | |
/** | |
* @param {PaintRenderingContext2D} ctx | |
* @param {PaintSize} geom | |
* @param {Object.<any, any>} properties | |
*/ | |
paint(ctx, geom, properties) { | |
let size = 70; | |
let strokeColor = "hsla(0deg, 0%, 15%, 100%)"; | |
let padX = -size / 2; | |
let padY = -size / 2; | |
function drawSingle(ctx, posX, posY, color, activity) { | |
let strokeColor = color; | |
let strokeWidth = 1; | |
let halfStroke = strokeWidth / 2; | |
let xMin = padX + posX * size + halfStroke; | |
let xMax = padX + posX * size + size - halfStroke; | |
let yMin = padY + posY * size + halfStroke; | |
let yMax = padY + posY * size + size - halfStroke; | |
let outset = 0.12; | |
ctx.globalAlpha = 1.0; | |
ctx.fillStyle = strokeColor; | |
ctx.strokeStyle = strokeColor; | |
ctx.lineWidth = strokeWidth; | |
ctx.beginPath(); | |
ctx.moveTo(xMin, yMin + size * outset); | |
ctx.lineTo(xMin, yMin); | |
ctx.lineTo(xMin + size * outset, yMin); | |
ctx.stroke(); | |
ctx.beginPath(); | |
ctx.moveTo(xMax - size * outset, yMin); | |
ctx.lineTo(xMax, yMin); | |
ctx.lineTo(xMax, yMin + size * outset); | |
ctx.stroke(); | |
ctx.moveTo(xMax, yMax - size * outset); | |
ctx.lineTo(xMax, yMax); | |
ctx.lineTo(xMax - size * outset, yMax); | |
ctx.stroke(); | |
ctx.moveTo(xMin + size * outset, yMax); | |
ctx.lineTo(xMin, yMax); | |
ctx.lineTo(xMin, yMax - size * outset); | |
ctx.stroke(); | |
ctx.globalAlpha = activity * 0.15; | |
ctx.fillRect( | |
xMin - halfStroke, | |
yMin - halfStroke, | |
xMax - xMin + strokeWidth, | |
yMax - yMin + strokeWidth | |
) | |
} | |
let time = Date.now(); | |
for (let h = 0; h < (geom.height / size) + 1; h ++) { | |
for (let w = 0; w < (geom.width / size) + 1; w++) { | |
let hash = xyHash(w, h); | |
let duration = hash % 10000; | |
let value = Math.sin((((time / 10000) % duration) + 1.0) / 2.0) | |
console.log(hash, value) | |
drawSingle(ctx, w, h, strokeColor, 1.0 - value); | |
} | |
} | |
} | |
}) |
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