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My configuration file for Counter-Strike: Global Offensive
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// Make the viewmodel take less space on the screen by moving it towards the bottom right corner. | |
viewmodel_fov 54 | |
viewmodel_offset_x 2.5 | |
viewmodel_offset_y -2 | |
viewmodel_offset_z -2 | |
// Decrease viewmodel bobbing to be less distracting. | |
cl_viewmodel_shift_left_amt 0.5 | |
cl_viewmodel_shift_right_amt 0.25 | |
cl_bob_lower_amt 5 | |
cl_bobamt_lat 0.1 | |
cl_bobamt_vert 0.1 | |
viewmodel_recoil 0 | |
// Disable dynamic lights as it is less distracting and avoids FPS drops. | |
// One downside is that flashbangs will no longer emit a visible light | |
// when exploding behind a wall. | |
r_dynamic 0 | |
// Display damage lines in the top-left corner, even when the console is not open. | |
// Unlike the centered display, this displays the damage dealt to/received from all players, | |
// not just the one who killed you. | |
developer 1 | |
con_filter_enable 2 | |
con_filter_text "Damage" | |
con_filter_text_out "Player:" | |
// Null movement (allows counterstrafing without releasing the other key). | |
// Also clears decals every time a movement key is pressed to make players easier to see. | |
bind W "+mfwd; r_cleardecals" | |
bind S "+mback; r_cleardecals" | |
bind A "+mleft; r_cleardecals" | |
bind D "+mright; r_cleardecals" | |
alias checkfwd "" | |
alias checkback "" | |
alias checkleft "" | |
alias checkright "" | |
alias +mfwd "-back; +forward; alias checkfwd +forward" | |
alias +mback "-forward; +back; alias checkback +back" | |
alias +mleft "-moveright; +moveleft; alias checkleft +moveleft" | |
alias +mright "-moveleft; +moveright; alias checkright +moveright" | |
alias -mfwd "-forward; checkback; alias checkfwd" | |
alias -mback "-back; checkfwd; alias checkback" | |
alias -mleft "-moveleft; checkright; alias checkleft" | |
alias -mright "-moveright; checkleft; alias checkright" | |
// Buy kevlar vest *then* the helmet to allow buying vest only with insufficient funds. | |
bind enter "buy vest; buy vesthelm" |
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