Last active
November 8, 2024 14:11
-
-
Save Calinou/95a6244fc84178091d10fab70faf909a to your computer and use it in GitHub Desktop.
Compile Godot for iOS easily (from Linux)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/sh -x | |
# This script compiles Godot for iOS in 64-bit and 32-bit. | |
# It must be run from a GNU/Linux system. | |
# Place this script at the root of your Godot Git clone. | |
# CC0 1.0 Universal | |
# This needs to be set so that SCons detects OS X as a valid option | |
export OSXCROSS_IOS="anything" | |
# Change these to the path of your iPhone SDK and iOS toolchain | |
IPHONESDK="/opt/iphonesdk/iPhoneOS9.1.sdk" | |
IPHONEPATH="/opt/iostoolchain" | |
# Build 64-bit Godot for iOS, in debug and release mode | |
scons platform=iphone -j$(nproc) verbose=no bits=64 target=release_debug IPHONESDK=$IPHONESDK IPHONEPATH=$IPHONEPATH ios_triple="arm-apple-darwin11-" | |
scons platform=iphone -j$(nproc) verbose=no bits=64 target=release IPHONESDK=$IPHONESDK IPHONEPATH=$IPHONEPATH ios_triple="arm-apple-darwin11-" | |
# Build 32-bit Godot for iOS, in debug and release mode | |
scons platform=iphone -j$(nproc) verbose=no bits=32 target=release_debug IPHONESDK=$IPHONESDK IPHONEPATH=$IPHONEPATH ios_triple="arm-apple-darwin11-" | |
scons platform=iphone -j$(nproc) verbose=no bits=32 target=release IPHONESDK=$IPHONESDK IPHONEPATH=$IPHONEPATH ios_triple="arm-apple-darwin11-" | |
# Make a fat binary that contains both 32-bit and 64-bit builds and copy to the | |
# godot_ios_xcode/ directory | |
# You can get this folder from here: https://archive.hugo.pro/misc/godot/godot_ios_xcode.zip | |
# Extract it to the bin/ directory of your Godot Git clone. | |
cd bin/ | |
$IPHONEPATH/usr/bin/arm-apple-darwin11-lipo -create godot.iphone.opt.debug.32 godot.iphone.opt.debug.64 -output godot_ios_xcode/godot_debug.iphone | |
$IPHONEPATH/usr/bin/arm-apple-darwin11-lipo -create godot.iphone.opt.32 godot.iphone.opt.64 -output godot_ios_xcode/godot_opt.iphone | |
# Create .zip of export template and copy it to Godot's templates directory | |
zip -r9 GodotiOSXCode.zip godot_ios_xcode/ | |
cp GodotiOSXCode.zip ~/.godot/templates |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment