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Compile Godot for HTML5 easily (from Windows)
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:: This script must be run from a Windows system with the Emscripten SDK | |
:: installed and configured. 7-Zip and MinGW also need to be installed. | |
:: Place this script at the root of your Godot Git clone. | |
:: CC0 1.0 Universal | |
set threads=%NUMBER_OF_PROCESSORS% | |
:: Set MinGW path | |
set PATH=%PROGRAMFILES%\mingw-w64\x86_64-6.2.0-posix-seh-rt_v5-rev0\mingw64\bin\;%PATH% | |
:: Set Emscripten environment variables | |
set previous_cd=%cd% | |
cd "C:\Apps\Emscripten" | |
call "emsdk_env.bat" | |
cd %previous_cd% | |
:: This is required so that SCons sees HTML5 as a valid build option | |
set EMSCRIPTEN_ROOT="C:\Apps\Emscripten\emscripten\1.35.0" | |
:: Build Godot for HTML5 in debug and release mode | |
call "C:\Python27\Scripts\scons.bat" p=javascript -j%threads% verbose=no tools=no target=release | |
call "C:\Python27\Scripts\scons.bat" p=javascript -j%threads% verbose=no tools=no target=release_debug | |
cd bin | |
:: Copy files around to prepare the export templates | |
:: TODO: Check if folder exists before attempting to create it | |
mkdir javascript_debug | |
mkdir javascript_release | |
copy godot.javascript.opt.debug.exe.js javascript_debug\godot.js | |
copy godot.javascript.opt.debug.exe.html.mem javascript_debug\godot.mem | |
copy ..\tools\dist\html_fs\* javascript_debug | |
copy godot.javascript.opt.exe.js javascript_release\godot.js | |
copy godot.javascript.opt.exe.html.mem javascript_release\godot.mem | |
copy ..\tools\dist\html_fs\* javascript_release | |
:: Compress into .zip to make the export template | |
cd javascript_debug | |
call "%PROGRAMFILES%\7-Zip\7z.exe" a ..\javascript_debug.zip * | |
cd ..\javascript_release | |
call "%PROGRAMFILES%\7-Zip\7z.exe" a ..\javascript_release.zip * | |
:: Copy to Godot's templates folder | |
cd .. | |
copy javascript_debug.zip %APPDATA%\Godot\templates | |
copy javascript_release.zip %APPDATA%\Godot\templates |
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