Names in bold next to each pull request are suggested reviewers.
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# Create the VkSurface on the first call to IDXGISwapChain::Present, | |
# rather than when creating the swap chain. Some games that start | |
# rendering with a different graphics API may require this option, | |
# or otherwise the window may stay black. | |
# | |
# Supported values: True, False | |
# dxgi.deferSurfaceCreation = False | |
# d3d9.deferSurfaceCreation = False |
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.register-link-replacement { | |
display: none | |
} | |
.rcx-box.rcx-box--full.rcx-badge.rcx-badge--primary { | |
background: red !important | |
} | |
.code-colors { | |
background-color: #1d1f21 !important |
- Mos6-TaraMosses: Wrong checkpoint can be triggered in pipe section at the top
- Sur6-AkkaPadre: Wrong checkpoint can be triggered in the pipe section below the large cave
- Sur8-BloCorcle: Wrong checkpoint can be triggered shortly after the wallride jump
- Jng25-CantorJungle
- Vlc13-BorVolcano
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in |
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/* ==UserStyle== | |
@name gist.github.com - 11/18/2021, 7:11:18 PM | |
@namespace github.com/openstyles/stylus | |
@version 1.0.0 | |
@description A new userstyle | |
@author Me | |
==/UserStyle== */ | |
@-moz-document domain("gist.github.com") { | |
div.CodeMirror.cm-s-github-light { |
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#!/usr/bin/env bash | |
# Source: https://forum.scssoft.com/viewtopic.php?t=291342 | |
set -euo pipefail | |
IFS=$'\n\t' | |
evdev-joystick --e /dev/input/by-id/usb-Thrustmaster_Thrustmaster_Racing_Wheel_FFB-event-joystick --d 0 |
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#!/usr/bin/env bash | |
# Copyright © 2019-2021 Hugo Locurcio | |
# Licensed under the MIT license. | |
set -xeuo pipefail | |
IFS=$'\n\t' | |
export DIR | |
DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
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{ | |
"version": "2.0.0", | |
"tasks": [ | |
{ | |
"label": "Build (editor)", | |
"type": "shell", | |
"command": "pyston-scons -j10 platform=linuxbsd use_llvm=yes use_lld=yes werror=no tests=no", | |
"problemMatcher": [], | |
"group": { | |
"kind": "build", |
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//============================================================================================================================== | |
// An optimized AMD FSR 1.0 implementation for Mobiles | |
// EASU and RCAS are combined in a single pass. | |
// Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h | |
// Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/ | |
// Distributed under the MIT License. Copyright (c) 2021 atyuwen. | |
// -- FsrEasuSampleH should be implemented by calling shader, like following: | |
// AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; } | |
//============================================================================================================================== | |
void FsrMobile( |