I was able to activate it, if anyone needs, just follow these steps:
1: edit:
sudo vim /usr/local/etc/php-fpm.d/www.conf
2: add to the end of the file:
| // Make the viewmodel take less space on the screen by moving it towards the bottom right corner. | |
| viewmodel_fov 54 | |
| viewmodel_offset_x 2.5 | |
| viewmodel_offset_y -2 | |
| viewmodel_offset_z -2 | |
| // Decrease viewmodel bobbing to be less distracting. | |
| cl_viewmodel_shift_left_amt 0.5 | |
| cl_viewmodel_shift_right_amt 0.25 | |
| cl_bob_lower_amt 5 |
I was able to activate it, if anyone needs, just follow these steps:
1: edit:
sudo vim /usr/local/etc/php-fpm.d/www.conf
2: add to the end of the file:
| #!/usr/bin/env bash | |
| set -euo pipefail | |
| IFS=$'\n\t' | |
| DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
| http://localhost:8000 | |
| encode gzip | |
| php_fastcgi unix//var/run/php-fpm/www.sock | |
| file_server |
| #!/bin/bash | |
| set -euo pipefail | |
| IFS=$'\n\t' | |
| while sleep 0.1; do | |
| # Use `pacmd list-sources` to get the input source name. | |
| # 65535 is 100% volume. | |
| pacmd set-source-volume alsa_input.pci-0000_00_1f.3.analog-stereo 40000 | |
| done |
Running games through Steam's Proton is great. But what if there is a secondary exe or configuration application bundled with the game? How can you launch it if Steam itself only launches the game?
Simply run this command in a terminal:
cd /path/to/steam/steamapps/compatdata/20920/pfx
STEAM_COMPAT_DATA_PATH="/path/to/steam/steamapps/compatdata/20920" WINEPREFIX=$PWD \
"$HOME/.steam/root/steamapps/common/Proton 5.0/proton" run ./drive_c/path/to/custom_application.exe
| [irc] | |
| [irc.freenode] | |
| Server="irc.freenode.net:6697" | |
| Nick="GDDiscord" | |
| NickServNick="GDDiscord" | |
| NickServPassword="SECRET" | |
| UseTLS=true | |
| UseSASL=true | |
| SkipTLSVerify=false | |
| EditDisable=false |
| @ECHO OFF & :: ANSI-COLOR :: Authored by Ryan Beesley :: https://github.com/rbeesley | |
| GOTO :DEFINE_MACROS | |
| %=- Entry point after macro definitions -=% | |
| :MAIN | |
| SETLOCAL ENABLEDELAYEDEXPANSION | |
| CALL :PARSE_ARGS %1 %2 %3 %4 %5 %6 %7 %8 %9 | |
| :: Error when parsing | |
| IF ERRORLEVEL 1 %@exit% %ERRORLEVEL% | |
| :: Parsing success |
| #!/usr/bin/env bash | |
| set -euo pipefail | |
| IFS=$'\n\t' | |
| SFTGAN_DIR="/home/hugo/Documents/Git/xinntao/SFTGAN" | |
| print_header() { | |
| echo -e "\n\e[1m[*] $1\e[0m" | |
| } |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https: