I was able to activate it, if anyone needs, just follow these steps:
1: edit:
sudo vim /usr/local/etc/php-fpm.d/www.conf
2: add to the end of the file:
// Make the viewmodel take less space on the screen by moving it towards the bottom right corner. | |
viewmodel_fov 54 | |
viewmodel_offset_x 2.5 | |
viewmodel_offset_y -2 | |
viewmodel_offset_z -2 | |
// Decrease viewmodel bobbing to be less distracting. | |
cl_viewmodel_shift_left_amt 0.5 | |
cl_viewmodel_shift_right_amt 0.25 | |
cl_bob_lower_amt 5 |
I was able to activate it, if anyone needs, just follow these steps:
1: edit:
sudo vim /usr/local/etc/php-fpm.d/www.conf
2: add to the end of the file:
#!/usr/bin/env bash | |
set -euo pipefail | |
IFS=$'\n\t' | |
DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" |
http://localhost:8000 | |
encode gzip | |
php_fastcgi unix//var/run/php-fpm/www.sock | |
file_server |
#!/bin/bash | |
set -euo pipefail | |
IFS=$'\n\t' | |
while sleep 0.1; do | |
# Use `pacmd list-sources` to get the input source name. | |
# 65535 is 100% volume. | |
pacmd set-source-volume alsa_input.pci-0000_00_1f.3.analog-stereo 40000 | |
done |
Running games through Steam's Proton is great. But what if there is a secondary exe or configuration application bundled with the game? How can you launch it if Steam itself only launches the game?
Simply run this command in a terminal:
cd /path/to/steam/steamapps/compatdata/20920/pfx
STEAM_COMPAT_DATA_PATH="/path/to/steam/steamapps/compatdata/20920" WINEPREFIX=$PWD \
"$HOME/.steam/root/steamapps/common/Proton 5.0/proton" run ./drive_c/path/to/custom_application.exe
[irc] | |
[irc.freenode] | |
Server="irc.freenode.net:6697" | |
Nick="GDDiscord" | |
NickServNick="GDDiscord" | |
NickServPassword="SECRET" | |
UseTLS=true | |
UseSASL=true | |
SkipTLSVerify=false | |
EditDisable=false |
@ECHO OFF & :: ANSI-COLOR :: Authored by Ryan Beesley :: https://github.com/rbeesley | |
GOTO :DEFINE_MACROS | |
%=- Entry point after macro definitions -=% | |
:MAIN | |
SETLOCAL ENABLEDELAYEDEXPANSION | |
CALL :PARSE_ARGS %1 %2 %3 %4 %5 %6 %7 %8 %9 | |
:: Error when parsing | |
IF ERRORLEVEL 1 %@exit% %ERRORLEVEL% | |
:: Parsing success |
#!/usr/bin/env bash | |
set -euo pipefail | |
IFS=$'\n\t' | |
SFTGAN_DIR="/home/hugo/Documents/Git/xinntao/SFTGAN" | |
print_header() { | |
echo -e "\n\e[1m[*] $1\e[0m" | |
} |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d