Skip to content

Instantly share code, notes, and snippets.

View Calinou's full-sized avatar
🦄
______ is best pony.​

Hugo Locurcio Calinou

🦄
______ is best pony.​
View GitHub Profile
@Calinou
Calinou / autoexec.cfg
Last active November 3, 2021 22:01
My configuration file for Counter-Strike: Global Offensive
// Make the viewmodel take less space on the screen by moving it towards the bottom right corner.
viewmodel_fov 54
viewmodel_offset_x 2.5
viewmodel_offset_y -2
viewmodel_offset_z -2
// Decrease viewmodel bobbing to be less distracting.
cl_viewmodel_shift_left_amt 0.5
cl_viewmodel_shift_right_amt 0.25
cl_bob_lower_amt 5

I was able to activate it, if anyone needs, just follow these steps:

1: edit:

sudo vim /usr/local/etc/php-fpm.d/www.conf

2: add to the end of the file:

@Calinou
Calinou / script.sh
Last active October 30, 2020 17:18
Bash script boilerplate (safer programming practices + allow running from any location without using `cd` beforehand)
#!/usr/bin/env bash
set -euo pipefail
IFS=$'\n\t'
DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
@Calinou
Calinou / Caddyfile
Created October 3, 2020 19:54
Caddyfile for hosting PHP/October website locally (place in the app's root folder)
http://localhost:8000
encode gzip
php_fastcgi unix//var/run/php-fpm/www.sock
file_server
@Calinou
Calinou / no-agc.sh
Last active September 14, 2020 13:08
Disable/bypass PulseAudio automatic gain control
#!/bin/bash
set -euo pipefail
IFS=$'\n\t'
while sleep 0.1; do
# Use `pacmd list-sources` to get the input source name.
# 65535 is 100% volume.
pacmd set-source-volume alsa_input.pci-0000_00_1f.3.analog-stereo 40000
done
@michaelbutler
michaelbutler / Steam_Proton_Exe.md
Last active December 24, 2024 05:17
How to run another .exe in an existing proton wine prefix

Running games through Steam's Proton is great. But what if there is a secondary exe or configuration application bundled with the game? How can you launch it if Steam itself only launches the game?

Simply run this command in a terminal:

cd /path/to/steam/steamapps/compatdata/20920/pfx

STEAM_COMPAT_DATA_PATH="/path/to/steam/steamapps/compatdata/20920" WINEPREFIX=$PWD \
    "$HOME/.steam/root/steamapps/common/Proton 5.0/proton" run ./drive_c/path/to/custom_application.exe
@Calinou
Calinou / matterbridge.toml
Last active September 11, 2020 12:18
Godot Discord-IRC bridge configuration (Matterbridge)
[irc]
[irc.freenode]
Server="irc.freenode.net:6697"
Nick="GDDiscord"
NickServNick="GDDiscord"
NickServPassword="SECRET"
UseTLS=true
UseSASL=true
SkipTLSVerify=false
EditDisable=false
@rbeesley
rbeesley / ansi-color.cmd
Last active October 9, 2024 03:53
Inspired by Daniel Crisman's BASH script from http://www.tldp.org/HOWTO/Bash-Prompt-HOWTO/x329.html. This file echoes a bunch of color codes to the terminal to demonstrate how they will render. The `Data Segment` portion of the file defines the table layout and allows the user to configure whatever matrix of ANSI Escape Sequence control characte…
@ECHO OFF & :: ANSI-COLOR :: Authored by Ryan Beesley :: https://github.com/rbeesley
GOTO :DEFINE_MACROS
%=- Entry point after macro definitions -=%
:MAIN
SETLOCAL ENABLEDELAYEDEXPANSION
CALL :PARSE_ARGS %1 %2 %3 %4 %5 %6 %7 %8 %9
:: Error when parsing
IF ERRORLEVEL 1 %@exit% %ERRORLEVEL%
:: Parsing success
@Calinou
Calinou / sftgan.sh
Last active July 13, 2022 00:41
Shell script to prepare images and upscale them using SFTGAN
#!/usr/bin/env bash
set -euo pipefail
IFS=$'\n\t'
SFTGAN_DIR="/home/hugo/Documents/Git/xinntao/SFTGAN"
print_header() {
echo -e "\n\e[1m[*] $1\e[0m"
}
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 19, 2025 05:09
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d