Created
July 15, 2011 13:49
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class publicSound { | |
private System.ComponentModel.BackgroundWorker backgroundWorker; | |
private XAudio2 device; //declare it here so we don't need it as a parmeter later | |
private MasteringVoice masteringVoice; | |
private bool shouldPlay; | |
public publicSound() { | |
device = new XAudio2(); | |
masteringVoice = new MasteringVoice(device); | |
shouldPlay = true; | |
backgroundWorker = new System.ComponentModel.BackgroundWorker(); | |
this.backgroundWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.backgroundWorker_DoWork); | |
} | |
public void PlaySound(string fileName) { | |
backgroundWorker.RunWorkerAsync(fileName); | |
} | |
public void CleanUp() { | |
shouldPlay = false; //stop all playing sounds | |
Thread.Sleep(10); //wait for them to stop | |
device.Dispose(); | |
masteringVoice.Dispose(); | |
} | |
private void backgroundWorker_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) { | |
string fileName = (string)e.Argument; | |
var s = System.IO.File.OpenRead(fileName); | |
WaveStream stream = new WaveStream(s); | |
s.Close(); | |
AudioBuffer buffer = new AudioBuffer(); | |
buffer.AudioData = stream; | |
buffer.AudioBytes = (int)stream.Length; | |
buffer.Flags = BufferFlags.EndOfStream; | |
SourceVoice sourceVoice = new SourceVoice(device, stream.Format); | |
sourceVoice.SubmitSourceBuffer(buffer); | |
sourceVoice.Start(); | |
while (sourceVoice.State.BuffersQueued > 0) | |
{ | |
if (!shouldplay) //should we be shutting down? | |
break; | |
Thread.Sleep(10); | |
} | |
buffer.Dispose(); | |
sourceVoice.Dispose(); | |
stream.Dispose(); | |
} | |
} |
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