Cloud Gaming is a great way to enjoy graphically demanding games on Apple Vision Pro.
Since Safari on visionOS does not support PWA mode, here is how you can access cloud gaming services on Apple Vision Pro.
Cloud Gaming is a great way to enjoy graphically demanding games on Apple Vision Pro.
Since Safari on visionOS does not support PWA mode, here is how you can access cloud gaming services on Apple Vision Pro.
Hi All! | |
I've recently launched a tool that wraps many of the commands here with a user interface. This desktop application is currently available for macOS. There's a roadmap outlining planned features for the near future. | |
Feel free to request any features you'd like to see, and I'll prioritize them accordingly. | |
One of the most important aspects of this application is that every command executed behind the scenes is displayed in a special log section. This allows you to see exactly what’s happening and learn from it. | |
Here's the link to the repository: https://github.com/Pulimet/ADBugger | |
App Description: | |
ADBugger is a desktop tool designed for debugging and QA of Android devices and emulators. It simplifies testing, debugging, and performance analysis by offering device management, automated testing, log analysis, and remote control capabilities. This ensures smooth app performance across various setups. |
Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.
If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.
If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).
#!/bin/bash | |
set -e | |
if [ -z "$BITRISE_BUILD_NUMBER" ] ; then | |
echo " [!] BITRISE_BUILD_NUMBER not provided" | |
exit 1 | |
fi | |
echo "=> Original BITRISE_BUILD_NUMBER: $BITRISE_BUILD_NUMBER" | |
set -x |
Wil Turner, Brook Callhan: Speakers
##3 Main components/concepts that enable UI Testing:##
POST /fb?key=andromeda HTTP/1.1 | |
Host: api.smoot.apple.com | |
Content-Type: application/json | |
Accept-Charset: utf-8 | |
Connection: keep-alive | |
X-Apple-ActionSignature: ArFF0Bupz4+n05DZ/5MjOYH6XbRrC98eRfE+8OzUT0wKAAABwAMAAAABAAABAO7FAuqnAwyvZFj4n1tcSQxl42hKlg/915t5zBgrff9a2axEBZXtPF2Tg0rdJIEJJ/r4sMinOShzj3lvY9LmX1ZS76JmJNM0WZLzpat3WBzTmsgwyWUGSwO1ZUCURtaYyd5GryXCOfKyC0EIy8g3ppLlRdg4NOfIH043t/x7dzXjSJnuFZxgjkNtXJjlZtpyhU/1aozZABRHLK6nnPu33ek59bQMDwtQGyPC/3+DBJeujZcVuZI6of22HaV2oVFLz3zXEfEAcfeL5WPLWinnmLN+RZIrONwRmy/64kYbrkDO3P00R96wW6LJBYe63d6vWCrXlWTQeL7DDtwaR29Q0lYAAAAQ7fKDT5fxlqnZiMWRl6sNlQAAAJ8BZJzusSpopU9YFrn8J9VG1D/Ve1QAAACGBQJ/jp+/zKfOoBgaJGgjxWW8VEHM8hOyIUG96CcnUgA2Aqfvvv9nzKjAU05WWJSzGq4jMw5xzBsDlj9oSpM9/8PEHAlDKz2v7hNR3TLlAkH/2GMJgF7ly7dnqPPG4fjEvoT7Pz/bEepVSsboPqm8ztaSvCYoC3xBbXEPPO5AjiH4jeDbKLI= | |
Accept: application/json | |
X-Apple-UserGuid: 267af341-df6c-4eed-5e78-a2b8a49a1d1f | |
User-Agent: (OS X 14A389) Spotlight/916 | |
Content-Length: 5991 |
This is a guide on how to email securely.
There are many guides on how to install and use PGP to encrypt email. This is not one of them. This is a guide on secure communication using email with PGP encryption. If you are not familiar with PGP, please read another guide first. If you are comfortable using PGP to encrypt and decrypt emails, this guide will raise your security to the next level.
ENV | |
__pycache__ | |
*.json | |
!example.json |
alfred://customsearch/Search%20WWDC%20Sessions/wwdc/utf8/noplus/http://asciiwwdc.com/search?q={query} |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |