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// | |
// DisplayLink.swift | |
// MetalMac | |
// | |
// Created by Jose Canepa on 8/18/16. | |
// Copyright © 2016 Jose Canepa. All rights reserved. | |
// | |
import AppKit | |
/** | |
Analog to the CADisplayLink in iOS. | |
*/ | |
class DisplayLink | |
{ | |
let timer : CVDisplayLink | |
let source : DispatchSourceUserDataAdd | |
var callback : Optional<() -> ()> = nil | |
var running : Bool { return CVDisplayLinkIsRunning(timer) } | |
/** | |
Creates a new DisplayLink that gets executed on the given queue | |
- Parameters: | |
- queue: Queue which will receive the callback calls | |
*/ | |
init?(onQueue queue: DispatchQueue = DispatchQueue.main) | |
{ | |
// Source | |
source = DispatchSource.makeUserDataAddSource(queue: queue) | |
// Timer | |
var timerRef : CVDisplayLink? = nil | |
// Create timer | |
var successLink = CVDisplayLinkCreateWithActiveCGDisplays(&timerRef) | |
if let timer = timerRef | |
{ | |
// Set Output | |
successLink = CVDisplayLinkSetOutputCallback(timer, | |
{ | |
(timer : CVDisplayLink, currentTime : UnsafePointer<CVTimeStamp>, outputTime : UnsafePointer<CVTimeStamp>, _ : CVOptionFlags, _ : UnsafeMutablePointer<CVOptionFlags>, sourceUnsafeRaw : UnsafeMutableRawPointer?) -> CVReturn in | |
// Un-opaque the source | |
if let sourceUnsafeRaw = sourceUnsafeRaw | |
{ | |
// Update the value of the source, thus, triggering a handle call on the timer | |
let sourceUnmanaged = Unmanaged<DispatchSourceUserDataAdd>.fromOpaque(sourceUnsafeRaw) | |
sourceUnmanaged.takeUnretainedValue().add(data: 1) | |
} | |
return kCVReturnSuccess | |
}, Unmanaged.passUnretained(source).toOpaque()) | |
guard successLink == kCVReturnSuccess else | |
{ | |
NSLog("Failed to create timer with active display") | |
return nil | |
} | |
// Connect to display | |
successLink = CVDisplayLinkSetCurrentCGDisplay(timer, CGMainDisplayID()) | |
guard successLink == kCVReturnSuccess else | |
{ | |
NSLog("Failed to connect to display") | |
return nil | |
} | |
self.timer = timer | |
} | |
else | |
{ | |
NSLog("Failed to create timer with active display") | |
return nil | |
} | |
// Timer setup | |
source.setEventHandler(handler: | |
{ | |
[weak self] in self?.callback?() | |
}) | |
} | |
/// Starts the timer | |
func start() | |
{ | |
guard !running else { return } | |
CVDisplayLinkStart(timer) | |
source.resume() | |
} | |
/// Cancels the timer, can be restarted aftewards | |
func cancel() | |
{ | |
guard running else { return } | |
CVDisplayLinkStop(timer) | |
source.cancel() | |
} | |
deinit | |
{ | |
if running | |
{ | |
cancel() | |
} | |
} | |
} |
Thanks for sharing! ❤️
I believe you want source.suspend() if you want to be able to restart the timer.
And they say swift is easy and requires fewer lines of code than objc... I setup a DisplayLink in about 5 lines of code in ObJC.
Swift is for people who love writing complicated code
This is based on the implementation done by Apple for MetalBasic3D example: https://developer.apple.com/library/ios/samplecode/MetalBasic3D/Introduction/Intro.html
I took that code and rewrote it in swift and moved into its own class, for easier integration when using Metal.
The Code example you're referring to isn't using a DisplayLink
Note that since mac 10.11 there's CVDisplayLinkSetOutputHandler
which makes setting up of the callback simpler.
And they say swift is easy and requires fewer lines of code than objc... I setup a DisplayLink in about 5 lines of code in ObJC.
Swift is for people who love writing complicated code
This is for the Mac though. CADisplayLink for iOS is easy in either Swift or ObjC.
This is based on the implementation done by Apple for MetalBasic3D example: https://developer.apple.com/library/ios/samplecode/MetalBasic3D/Introduction/Intro.html
I took that code and rewrote it in swift and moved into its own class, for easier integration when using Metal.