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// Left 4 No More Room In Hell 2 CFG (Version 0.9.1 BETA) | |
motdfile "l4nmrih2_motd.txt" | |
hostfile "l4nmrih2_banner.txt" | |
hostname "Left 4 No More Room In Hell 2" | |
// Extra Tweaks | |
sm_cvar sv_noclipaccelerate 9.5 // Needed For Noclip | |
// Director Tweaks | |
sm_cvar director_no_bosses 0 // Disables Director Tanks (Final Maps Need Tanks!!!!) | |
sm_cvar director_no_specials 1 // Disables Director Spawned SI | |
sm_cvar director_defibrillator_density 10 // Add In Extra Defibs | |
// Zombie Tweaks | |
sm_cvar z_common_limit 85 // Lots of Zombies (ov_max_zombie_count in NMRIH) | |
sm_cvar z_background_limit 85 // Lots of Zombies (ov_max_zombie_count in NMRIH) | |
sm_cvar z_minion_limit 85 // Lots of Zombies (ov_max_zombie_count in NMRIH) | |
// ov_autofill_complete_distance 500 in NMRIH | |
// ov_autofill_start_distance 1000 in NMRIH | |
sm_cvar z_wandering_density 0.04 // They Are Clumped Together (Default Value Is 0.03) | |
sm_cvar z_mega_mob_size 30 // New Zombies Mob Size | |
sm_cvar z_speed 30 // Zombie Running Speed?????? | |
sm_cvar z_walk_speed 30 // Zombie Walking Speed | |
sm_cvar z_health 500 // Zombie Health (sv_zombie_health in NMRIH) | |
sm_cvar z_hear_gunfire_range 30 // Makes The Zombies Not Rush Towards You In Groups? | |
sm_cvar z_spawn_speed 10 // Needs Testing | |
sm_cvar z_must_wander 1 // Force Zombies To Walk Around | |
sm_cvar z_attack_interval 0.3 // Nothing In NMRIH Matches This Setting? | |
sm_cvar z_attack_max_range 44 // (sv_zombie_reach in NMRIH) | |
sm_cvar z_attack_min_range 44 // (sv_zombie_reach in NMRIH) | |
sm_cvar z_door_pound_damage 8 // (sv_zombie_door_dmg in NMRIH) | |
sm_cvar z_tank_speed 145 // Tank Speed | |
sm_cvar z_tank_health 6500 // Tanks Health | |
// Survivor Tweaks | |
sm_cvar survivor_max_incapacitated_count 0 // Instant Death No Revive | |
sm_cvar rescue_distance 100 // Instant Rescues From Closets | |
sm_cvar rescue_min_dead_time 0 // Instant Rescues From Closets | |
sm_cvar survivor_respawn_with_guns 2 // Get Guns When You Are Rescued???? | |
sm_cvar upgrade_pack_use_duration 0.5 // Faster Deploy Of Upgrades Ammo | |
sm_cvar pain_pills_health_value 60 // How Much HP From Pills | |
sm_cvar z_survivor_respawn_health 100 // Survivor Respawn HP | |
sm_cvar survivor_crouch_speed 65 // Crouch Speed | |
sm_cvar survivor_limp_health 15 // When To Start Limping | |
sm_cvar survivor_limp_walk_speed 58 // Limp Velocity | |
sm_cvar z_forwardspeed 116 // Forward Move Speed (mv_speed_normal in NMRIH) (This Fucks Over Spec Speed As Well) | |
sm_cvar z_backspeed 58 // Backwards Speed | |
sm_cvar z_sidespeed 116 // Strafe Speeds | |
sm_cvar survivor_unstoppable_speed 224 // Might Not Need This Anymore | |
sm_cvar sv_backspeed 0.9 // Not Sure What This Does | |
sm_cvar sv_maxspeed 224 // Do Not Allow Over 116 Movement Speed | |
sm_cvar sv_accelerate 7 // How Fast You Get To Movement Speed | |
// Duck Speed Fraction 0 (sv_duck_speed_frac in NMRIH????) | |
sm_cvar survivor_speed 224 // Survivor Walk Speed (Setting Is Ignored By L4D2 & Valve) | |
sm_cvar adrenaline_run_speed 224 // Sprint Speed In NMRIH (mv_speed_sprint in NMRIH) | |
sm_cvar survivor_speed_boost_factor 0.9 // Needs Testing | |
// Friendly Fire Tweaks | |
sm_cvar survivor_friendly_fire_factor_easy 0 | |
sm_cvar survivor_friendly_fire_factor_normal 0 | |
sm_cvar survivor_friendly_fire_factor_hard 0 | |
sm_cvar survivor_friendly_fire_factor_expert 0 | |
sm_cvar survivor_burn_factor_easy 0 | |
sm_cvar survivor_burn_factor_normal 0 | |
sm_cvar survivor_burn_factor_hard 0 | |
sm_cvar survivor_burn_factor_expert 0 | |
// Ammo Tweaks | |
sm_cvar ammo_minigun_max 0 | |
sm_cvar ammo_turret_max 0 | |
sm_cvar ammo_assaultrifle_max 20 | |
sm_cvar ammo_autoshotgun_max 3 | |
sm_cvar ammo_huntingrifle_max 20 | |
sm_cvar ammo_molotov_max 1 | |
sm_cvar ammo_pipebomb_max 1 | |
sm_cvar ammo_shotgun_max 3 | |
sm_cvar ammo_smg_max 20 | |
sm_cvar ammo_sniperrifle_max 20 | |
sm_cvar ammo_grenadelauncher_max 4 | |
sm_cvar ammo_vomitjar_max 1 |
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