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// Prim’s MST algorithm: priority queue version | |
void Prim(Graph* G, int* D, int s) { | |
int i, v, w; // "v" is current vertex | |
int V[G->n()]; // V[I] stores I’s closest neighbor | |
DijkElem temp; | |
DijkElem E[G->e()]; // Heap array with lots of space | |
temp.distance = 0; temp.vertex = s; | |
E[0] = temp; // Initialize heap array | |
heap<DijkElem, DDComp> H(E, 1, G->e()); // Create heap | |
for (int i=0; i<G->n(); i++) // Initialize |
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# warning-ignore-all:void_assignment | |
# warning-ignore-all:return_value_discarded | |
extends Control | |
class_name Sequence | |
# todo - impelement prize screen | |
signal dialogue_shown() | |
signal option_pressed(id) | |
enum Commands { |
NewerOlder