Let's start from an empty project.
Now, Let's add an object to animate. Something simple, like a cube.
s = | |
(function(x) | |
return function(y) | |
return function(z) | |
return x(z)(y(z)) | |
end | |
end | |
end) | |
k = |
// Sprite sheet | |
uniform texture sprites; | |
// Distance to travel for next sprite | |
uniform vec2 offset_xy; | |
// Size of sprite sheet | |
uniform vec2 texture_wh; | |
// Number of frames |
import qualified Data.ByteString.Lazy as BLazy | |
import Data.Bifunctor | |
import Graphics.Gloss | |
import Graphics.Gloss.Data.Picture | |
import Codec.Picture | |
import Codec.BMP | |
parseBMP :: BLazy.ByteString -> Either String BMP | |
parseBMP b = first show (parseBMP b) |
Influenza A | |
# BITSY VERSION 4.5 | |
! ROOM_FORMAT 1 | |
PAL 0 | |
NAME Home | |
18,38,55 | |
237,187,240 |
Mi4wMDQ0fHwxNTE5MzUzNTIyMDE0OzE1MTkzNTM1MjIwMTQ7MTUxOTQ0NzA4NDc4NjsgREFOSyBNRU1FO2V5ZWRmfMOnwr3CpAx8NDE5Mjg5ODQwOS4wMjU3Njc7NTEwOTQ5NTYwNjMuNzk0MTg7NTMwOzU7MTcwNDc1NzUuMzQ0NjY3MDQ7MTAwOzA7MDswOzA7MDswOzA7MDswOzU7MDswOzA7MDswOzA7OzA7MDswOzA7MDswOzA7LTE7LTE7LTE7LTE7LTE7MDswOzA7MDs1MDswOzA7MDswOzE1MTkzNTM1MjIwMTE7fDExNiwxMTYsNzAyMjQwOTkzMSwwOzEwMiwxMDIsMTc3OTIwMTcyNywwOzg5LDg5LDc4NzkwMTY2MiwwOzczLDczLDI1NTU1MTk4ODcsMDs1Myw1Myw1MzcxMDcyMjgzLDA7NDEsNDEsMTI0OTE1MzcwNjIsMDsyMywyMywxMzc4MzQxNjIzNSwwOzYsNiw3Mjg0OTc2NTMxLDA7MCwwLDAsMDswLDAsMCwwOzAsMCwwLDA7MCwwLDAsMDswLDAsMCwwOzAsMCwwLDA7MCwwLDAsMDt8w6fCv8K8w6fCv8K/w6fCv8Kww6TCgMKAw6TCg8K/w6fCv8K+w6bCj8K8w6TCgMKCw6bCv8KAw6TCgMKAw6TCgMKPw6fCgsKgw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKMw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCv8KAw6fCsMKDw6bCgMKPw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TCgMKAw6TC |
extends Reference | |
var digits = IntArray() | |
var negative = false | |
const scale = 1000 | |
const base = 1000 | |
func _init(size = 0): | |
while digits.size() < size: digits.append(0) |
https://github.com/watson-developer-cloud/unity-sdk/issues/566 |
name: palindrome | |
source code: | | |
# Accepts palindromes made of the symbols 'a' and 'b' | |
input: 'abcdefghijklmnopqrstuvwxyzzyxwvutsrqponmlkjihgfedcba' # try a, ab, bb, babab | |
blank: ' ' | |
start state: start | |
synonyms: | |
accept: {R: accept} | |
reject: {R: reject} | |
# A palindrome is either the empty string, a single symbol, |
{ | |
(set: $grid to | |
(a: (a: 0, 0, 0, 1, 0), | |
(a: 0, 1, 0, 1, 0), | |
(a: 0, 0, 1, 1, 0), | |
(a: 0, 0, 0, 0, 0), | |
(a: 0, 0, 0, 0, 0))) | |
(set: $len to $grid's length) | |
(for: each _row, ...$grid)[ | |
(for: each _col, ..._row)[{ |