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@CapnRat
Created October 19, 2014 15:49
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using UnityEngine;
using System.Collections;
public class FadeOut : MonoBehaviour
{
public float fadeOutTime = 5f;
private SpriteRenderer spriteRenderer { get { return renderer as SpriteRenderer; } }
void Update ()
{
if (Input.GetKeyDown(KeyCode.Space))
StartCoroutine(DoFadeOut());
}
IEnumerator DoFadeOut ()
{
float startTime = Time.time;
while (true)
{
float fade = (Time.time - startTime) / fadeOutTime;
var color = spriteRenderer.color;
color.a = Mathf.Lerp (1f, 0f, fade);
spriteRenderer.color = color;
if (fade >= 1f)
break;
yield return 1;
}
}
}
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