Created
October 19, 2014 15:49
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using UnityEngine; | |
using System.Collections; | |
public class FadeOut : MonoBehaviour | |
{ | |
public float fadeOutTime = 5f; | |
private SpriteRenderer spriteRenderer { get { return renderer as SpriteRenderer; } } | |
void Update () | |
{ | |
if (Input.GetKeyDown(KeyCode.Space)) | |
StartCoroutine(DoFadeOut()); | |
} | |
IEnumerator DoFadeOut () | |
{ | |
float startTime = Time.time; | |
while (true) | |
{ | |
float fade = (Time.time - startTime) / fadeOutTime; | |
var color = spriteRenderer.color; | |
color.a = Mathf.Lerp (1f, 0f, fade); | |
spriteRenderer.color = color; | |
if (fade >= 1f) | |
break; | |
yield return 1; | |
} | |
} | |
} |
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