Created
June 17, 2019 09:47
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Simple ecs implementation
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local Entity = { | |
} | |
local EntityMeta = { | |
__index = function(entity, key) | |
local o = rawget(Entity, key) | |
if(o ~= nil) then | |
return o | |
end | |
local component_id = key | |
if(type(component_id) == "string") then | |
component_id = entity:lookup_component_id(key) | |
if(component_id == nil) then | |
return nil | |
end | |
end | |
local component_index = entity.component_indices[component_id] | |
if(component_index ~= nil) then | |
local components = entity.world.components[component_id] | |
if(components ~= nil) then | |
return components[component_index] | |
end | |
end | |
return nil | |
end | |
} | |
function Entity:new(world) | |
local o = {} | |
o.world = world | |
o.component_indices = {} | |
setmetatable(o, EntityMeta) | |
return o | |
end | |
function Entity:add_component(key, c) | |
local component_id = key | |
if(type(component_id) == "string") then | |
component_id = self:lookup_component_id(component_id) | |
end | |
if(component_id == nil) then | |
return | |
end | |
local world = self.world | |
local components = world.components[component_id] | |
if(components == nil) then | |
components = {} | |
world.components[component_id] = components | |
end | |
table.insert(components, c) | |
local idx = #components | |
self.component_indices[component_id] = idx | |
self.mask = self.mask or 0 | |
self.mask = self.mask | (1 << component_id) | |
end | |
function Entity:lookup_component_id(name) | |
return self.world.component_map[name] | |
end | |
local World = { | |
} | |
function World:new(o) | |
local o = o or { | |
entities = {}, | |
components = {}, | |
systems = {}, | |
component_map = {} | |
} | |
setmetatable(o, {__index = World}) | |
return o | |
end | |
function World:new_entity() | |
local e = Entity:new(self) | |
table.insert(self.entities, e) | |
return e | |
end | |
function World:add_system(s) | |
table.insert(self.systems, s) | |
s.mask = self:generate_mask(s.components) | |
end | |
function World:register_components(m) | |
self.component_map = m | |
end | |
function World:generate_mask(components) | |
local mask = 0 | |
for i, v in ipairs(components) do | |
local component_id = self.component_map[v] | |
if(component_id ~= nil) then | |
mask = mask | (1 << component_id) | |
end | |
end | |
return mask | |
end | |
function World:tick(dT) | |
for system_idx, system in ipairs(self.systems) do | |
local entities = {} | |
for entity_idx, entity in ipairs(self.entities) do | |
if(system.mask & ~entity.mask == 0) then | |
table.insert(entities, entity) | |
end | |
end | |
system.tick(entities, dT) | |
end | |
end | |
return { | |
World = World | |
} |
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local World = require("ecs").World | |
local w = World:new() | |
w:register_components({ | |
transform = 0, | |
rotation = 1 | |
}) | |
local e1 = w:new_entity() | |
local e2 = w:new_entity() | |
e1:add_component("transform", {x = 0, y = 0, z = 9}) | |
e2:add_component("transform", {x = 0, y = 0, z = 9}) | |
e2:add_component("rotation", {angle = 0}) | |
function tick(entities, dT) | |
for i, e in ipairs(entities) do | |
e.transform.x = e.transform.x + dT | |
end | |
end | |
local s = { | |
tick = tick, | |
components = {"transform", "rotation"} | |
} | |
w:add_system(s) | |
w:tick(0.5) | |
print(e1.transform.x) | |
print(e2.transform.x) | |
w:tick(0.56) | |
print(e1.transform.x) | |
print(e2.transform.x) |
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