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@CatTrinket
Last active February 7, 2016 01:04
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ASB Gen VI move flavour
Aromatic Mist: The Pokémon emanates a mysterious mist with an unplaceable, yet pleasant aroma, enveloping one of its allies. The target is calmed by the scent, and its Special Defense increases slightly.
Baby-Doll Eyes: The Pokémon makes eye contact with its foe, faking a mournful, pitiable expression that disarms the target and gives them second thoughts about attacking such an innocent creature. As such, the target's Attack is slightly lowered.
Belch: After swallowing its food, the user allows it to stew in its stomach, producing all kinds of noxious gases and fluids. The user then produces a huge belch, buffeting its target with a blast so powerful that it knocks the target right off its feet. This move may only be used after the user has consumed a berry.
Boomburst: The Pokémon creates a horrible cacophony with the strength of a small bomb. Pokémon around it are severely damaged by the sudden, blaring noise.
Celebrate: Summons a box.
Confide: The Pokémon mischievously saunters over to its foe and confidently tells it a shameful, mortifying secret. The foe is bewildered by the sudden confession and distracted by the nature of the secret, lowering its Special Attack slightly.
Crafty Shield: The user constructs a thin veil of Fairy-type energy around itself and its allies. The veil is impervious to status moves but is powerless to stop more solid, damaging moves from passing through. Unlike most protecting moves, this one does not require a fair amount of concentration and can be used consecutively without fail.
Dazzling Gleam: The Pokémon gives off a brilliant, blinding shimmer of fairy power, hurting the eyes of all foes to look upon it.
Diamond Storm: The user develops its growths of gems, large masses of diamonds sprouting off its body before it sends them flying on the opponent. There is a 50% chance that some of the diamonds will remain on the user's body, slightly raising its Defense.
Disarming Voice: The user lets out a plaintive and accusing cry that makes the target feel guilty to the point of minor physical pain. So piercing is the wail that it is nigh impossible to ignore or avoid.
Draining Kiss: The user leans in and gives its victim a long, drawn-out smooch, slightly disorienting the target, who needs to take a moment to gather its wits and push its assailant away. During this time the user uses its lips to drain life force, transferring some of it to itself. This attack heals 75% of the damage dealt, and can be commanded to target energy instead.
Eerie Impulse: The Pokémon gives off an unnerving, disturbing electromagnetic pulse. Those close enough to the user to witness it are severely put off, and have their Special Attack harshly lowered, befuddled by its mysterious and enigmatic nature.
Electric Terrain: The Pokémon zaps and electrifies the ground, leaving it charged and shocking. Pokémon on the ground are absolutely unable to sleep in such conditions, but electric type moves are much more conductive in this sort of environment, so they deal 2% more damage until the effect wears off.
Electrify: The user gives its target a peculiar zap that causes electricity to flow through their body. While it is harmless, it interferes with elemental energy manipulation, such that the attack that the target executes that action will become Electric-type.
Fairy Lock: The Pokémon uses its whimsical, nymphlike spirit to magically lock down the battlefield, preventing Pokémon from switching for three actions. It also imposes a lock on movement, preventing moves that require a lot of exertion from being used during its duration.
Fairy Wind: The user calls upon unseen pixies to generate an unearthly gust, ruffling the target and blowing stinging fairy dust into its body.
Fell Stinger: The user jabs its target with a spike or stinger. If its target faints from the damage caused, the user's confidence rises, granting it a sharp boost in Attack.
Flower Shield: The user sends out a pulse of energy that resembles a wave of flower petals. This energy seeks out and binds to all Grass-type Pokémon on the field, strengthening their skin and granting a single stage boost to defense.
Flying Press: The user flies into the air and then swoops down onto its target, delivering a powerful blow with its wing. While this attack is primarily Fighting-type, it simultaneously deals Flying-type damage.
Forest's Curse: The user calls down spirits of the forest upon the target. They invade their host and spread through its entire body, causing the target to gain the Grass-type in addition to all other types. The spirits can only be dispelled by recalling the afflicted Pokémon back into its Poké Ball.
Freeze-Dry: The user rapidly cools its target, causing some of its bodily fluids to freeze and leaving it extremely cold. Because Water-type Pokémon have more fluids, they are more susceptible to this attack and take super-effective damage from it. This move has a 10% chance to freeze its target.
Geomancy: The Pokémon becomes one with nature and absorbs energy, then uses that zen to boost its acuity. This sharply raises its Special Attack, Special Defense, and Speed.
Grassy Terrain: The user spurs the growth of plant life close to the ground. Alternatively, it focuses on the dormant seeds below the surface and forces them to grow. The result is a thick, refreshing carpet of greenery that restores 1% health to all grounded Pokémon per action and multiplies the base powers of Grass-type moves by 1.33 for the duration of the move.
Happy Hour: Raises prize money by $3. Works once per Pokémon per battle.
Infestation: The Pokémon calls up a swarm of small insects that persistently attack the target, pestering it for a few actions and dealing 1% bug-type damage at the end of each action before flying away. The swarm is big enough to impede movement, or even trap the target entirely.
Ion Deluge: The user disperses charged particles throughout the air that change any easily-influenced elemental energy. For the rest of the action, all Normal-type moves become Electric-typed.
King's Shield: The Pokémon switches positions and guards itself, protecting itself from damaging attacks and harshly lowering the Attack of any who attempt to make direct contact with it. Additionally, if the user is Blade Form Aegislash, it will change to Shield Form upon using this move. However, King's Shield does not protect against the more tricky nature of status moves, which affect the user normally.
Land's Wrath: The Pokémon exerts total control over the land around it, upsetting the ground beneath all nearby foes' feet and creating a jostling mini earthquake.
Magnetic Flux: The Pokémon charges the atmosphere and manipulates the magnetic fields around it. This reacts well with allied Pokémon that have the abilities Plus or Minus, raising their Defense and Special Defense slightly.
Mat Block: The user rapidly fashions a mat out of tough Fighting-type energy and pulls it up, protecting itself and allies within a two meter radius. While the mat can withstand any direct blow, it is unable to stop non-damaging moves. However, it is difficult to assemble the mat quickly and effectively, so it is only guaranteed success once, with a dramatically reduced success rate when used subsequent times.
Misty Terrain: The user covers the arena with a peculiar mist that glimmers with pixie dust. For the next six actions, grounded Pokémon cannot be affected by status conditions, and the damage taken from Dragon-type moves is multiplied by 0.66.
Moonblast: The user draws upon the power of the moon. Harnessing its reflected light, it concentrates it into an unstable sphere that explodes in a flurry of Fairy-type energy on contact with its target.
Mystical Fire: The Pokémon breathes out or conjures a magically-imbued flamethrower, which amazes and scorches the opponent. The move, astounding and impressive with its multicolored flames, lowers the target's Special Attack slightly.
Noble Roar: The user stares down its target and gives a magnificent roar that strikes fear and respect into the hearts of opponents. The target's Attack and Special Attack fall by one stage.
Nuzzle: The Pokémon approaches its target and cuddles it, its electric cheeks shocking and paralyzing the target's nerves in the process. The attack, being mostly incidental, is relatively weak, but the resulting paralysis can leave the target unable to move.
Oblivion Wing: The Pokémon uses its life-draining wings to engulf its opponent, stealing its lifeforce and absorbing 75% of the plunder itself. This attack may be used to attack either health or energy.
Parabolic Charge: The user extends tendrils of electricity all around it that zap any Pokémon unlucky enough to come in contact with them. The resulting energy flow stimulates the user, who regains health equal to half the damage dealt. This attack can be commanded to target health or energy.
Parting Shot: The user snarls a threat at its target and leaves with a sinister promise of pain and suffering to come. The target quails, resulting in a drop in Attack and Special Attack, while the user retreats into its Poké Ball, ending the round.
Petal Blizzard: The user sheds a great mass of petals and stirs up a violent blizzard around itself, damaging all Pokémon within a five-meter radius.
Phantom Force: The user vanishes into a ghostly dimension and bides its time there. It reappears the next action, swathed with ghostly energy from the alternate dimension, and slams into its target when and where it least expects it. This attack is able to bypass all protecting moves and removes their effects for the rest of the action.
Play Nice: The Pokémon acts friendly and builds up rapport with its target by being playful. Softened by the kind action, the target is less likely to want to fight, slightly lowering its Attack.
Play Rough: The user rushes at its target and pummels it roughly, each blow imbued with playful but damaging Fairy-type energy. Despite taking a beating, the target may be overcome by the playful nature of the attack and become more reluctant to hurt the user, resulting in a drop in Attack.
Powder: The Pokémon quickly shakes out a dusting of gritty, highly flammable powder, coating everything around it until it blows away the next action. If an affected Pokémon attempts to use a Fire-type move, the powder combusts, sabotaging the move and causing 5% typeless damage to the Fire move's user.
Power-Up Punch: The Pokémon readies itself, then throws a skillful punch at its target's toughest area. This strengthens the Pokémon's fists and fortifies its spirit, raising its Attack one stage.
Rototiller: The user tills the ground, loosening the soil to better support plant growth. All Grass-type Pokémon sense the improvement and perk up considerably, raising their Attack and Special Attack by one stage.
Spiky Shield: The Pokémon retreats into its large, spiny shell, protecting it from damaging attacks that action. In addition, any Pokémon that tries to make direct contact with it will hit its tough, damaging cover, taking 2% damage in recoil.
Sticky Web: The user quickly spins a web nearby, coating terrain with sticky strands that slow down any Pokémon that comes in contact with them. Alternatively, the user may aim its spinnerets at a target and shoot a blob of web, though the area covered will be noticeably smaller.
Topsy-Turvy: The user establishes a mental link with its target and then turns a somersault, causing something within the target to flip around as well. Effectively, the target's stat changes are reversed, such that positive stat changes become negative and negative ones become positive.
Trick-or-Treat: The user sends its target on a magical journey filled with candy and malevolent ghostly spirits. When it returns, the target will have gained the Ghost-type in addition to all other types as a result of its spooky experience. The newfound Ghost-type can only be dispelled by recalling the Pokémon back into its Poké Ball.
Venom Drench: The Pokémon spits a large amount of peculiar purple fluid onto its target, dousing it in strange toxins. While they don't affect a Pokémon in good health, the reaction in an already-poisoned Pokémon is violent, making it feel incredibly ill. As a result, its Attack, Special Attack, and Speed are harshly lowered.
Water Shuriken: The Pokémon rapidly conjures sharp throwing knives made of water, then throws them at its target. Each hit individually is weak, but the damage from repeated hits can accumulate quickly.
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