Created
          July 22, 2014 14:02 
        
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    Data layer class for 10 Ways to Build Web Services in .NET
  
        
  
    
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  | using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Runtime.Serialization.Formatters.Binary; | |
| namespace Data | |
| { | |
| public class PunDataService | |
| { | |
| private List<Pun> Puns { get; set; } | |
| public PunDataService() | |
| { | |
| if (File.Exists("./puns.dat")) | |
| { | |
| var formatter = new BinaryFormatter(); | |
| using (var stream = new FileStream("./puns.dat", FileMode.Open, FileAccess.Read, FileShare.Read)) | |
| { | |
| this.Puns = (List<Pun>)formatter.Deserialize(stream); | |
| } | |
| } | |
| else | |
| { | |
| this.Puns = new List<Pun>(); | |
| SeedPuns(); | |
| } | |
| } | |
| private void Save() | |
| { | |
| var formatter = new BinaryFormatter(); | |
| using (var stream = new FileStream("./puns.dat", FileMode.Create, FileAccess.Write)) | |
| { | |
| formatter.Serialize(stream, this.Puns); | |
| } | |
| } | |
| private void SeedPuns() | |
| { | |
| var pun = new Pun | |
| { | |
| PunID = 1, | |
| Title = "Lazy Bike", | |
| Joke = "Why can't a bike stand up on its own? It's two tired!" | |
| }; | |
| this.Puns.Add(pun); | |
| pun = new Pun | |
| { | |
| PunID = 2, | |
| Title = "Cheap Batteries", | |
| Joke = "How much for the dead batteries? Nothing - they're free of charge!" | |
| }; | |
| this.Puns.Add(pun); | |
| Save(); | |
| } | |
| public Pun[] GetPuns() | |
| { | |
| return this.Puns.ToArray(); | |
| } | |
| public Pun GetPunById(int id) | |
| { | |
| return this.Puns.SingleOrDefault(p => p.PunID == id); | |
| } | |
| public void UpdatePun(Pun pun) | |
| { | |
| var found = this.Puns.SingleOrDefault(p => p.PunID == pun.PunID); | |
| if (found != null) | |
| { | |
| this.Puns.Remove(found); | |
| this.Puns.Add(pun); | |
| Save(); | |
| } | |
| } | |
| public void AddPun(Pun pun) | |
| { | |
| var lastID = this.Puns.Max(p => p.PunID); | |
| pun.PunID = lastID + 1; | |
| this.Puns.Add(pun); | |
| Save(); | |
| } | |
| public void DeletePun(int id) | |
| { | |
| var pun = this.Puns.SingleOrDefault(p => p.PunID == id); | |
| this.Puns.Remove(pun); | |
| Save(); | |
| } | |
| } | |
| } | 
  
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