Created
July 1, 2019 00:05
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// Learn more about F# at http://fsharp.org | |
// See the 'F# Tutorial' project for more help. | |
open System | |
open Microsoft.Xna.Framework | |
open Microsoft.Xna.Framework.Graphics | |
type Tile = Grass | Rock | Sand | |
type GameState = { | |
Foo: int | |
Grid: Tile array array | |
} | |
type ForestSim () as game = | |
inherit Game () | |
let rand = System.Random () | |
// Controls the window size | |
let gfx = new GraphicsDeviceManager (game) | |
// Immutable contents, mutable reference cell | |
let latestGameState = ref { | |
Foo = 0 | |
Grid = [| for i in 1 .. 10 -> | |
[| for j in 1 .. 10 -> | |
Grass | |
|] | |
|] | |
} | |
// Execute game logic on a background thread | |
let gameLoop = | |
MailboxProcessor.Start (fun inbox -> async { | |
while true do | |
let! msg = inbox.Receive () | |
let prevState = !latestGameState | |
latestGameState := { | |
Foo = rand.Next () | |
Grid = prevState.Grid | |
} | |
}) | |
do // Post-initialization constructor logic | |
gfx.IsFullScreen <- false | |
gfx.PreferredBackBufferWidth <- 1600 | |
gfx.PreferredBackBufferHeight <- 900 | |
game.Content.RootDirectory <- "Content" | |
() | |
// Implement MonoGame interface | |
override ForestSim.Initialize () = () | |
override ForestSim.LoadContent () = () | |
override ForestSim.Update (gameTime:GameTime) = gameLoop.Post (gameTime) | |
override ForestSim.Draw (gameTime:GameTime) = | |
let gameState = !latestGameState | |
if 0 = gameState.Foo % 2 | |
then game.GraphicsDevice.Clear (Color.DarkSlateBlue) | |
else game.GraphicsDevice.Clear (Color.CornflowerBlue) | |
() | |
[<STAThread>] | |
[<EntryPoint>] | |
let main argv = | |
(new ForestSim ()).Run() | |
0 // Exit code |
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