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| <plugin name="obje"> | |
| <reference name="model" offset="0x28" /> | |
| <reference name="animation" offset="0x38" /> | |
| <reference name="collision" offset="0x70" /> | |
| <reference name="physics" offset="0x80" /> | |
| </plugin> | |
| <plugin name="weap" parent="obje" struct_size="0x504"> | |
| <reflexive name="magazines" offset="0x4F0" struct_size='112'> | |
| <uint16 name="rounds_recharged" offset="0x4" /> | |
| <uint16 name="rounds_total_initial" offset="0x6" /> | |
| <uint16 name="rounds_total_maximum" offset="0x8" /> | |
| <uint16 name="rounds_loaded_maximum" offset="0xA" /> | |
| </reflexive> | |
| <reflexive name="triggers" offset="0x4FC" struct_size="276"> | |
| <float32 name="initial_rounds_per_second" offset="0x4" /> | |
| <float32 name="final_rounds_per_second" offset="0x8" /> | |
| <float32 name="rounds_per_second_acceleration" offset="0x8" /> | |
| <float32 name="rounds_per_second_deceleration" offset="0x8" /> | |
| <uint16 name="projectiles_per_shot" offset="0x6E" /> | |
| <reference name="projectile" offset="0x94"/> | |
| <reflexive name="firing_effects" offset="0x108" struct_size="132"> | |
| <reference name="fire_effect" offset="0x24" /> | |
| <reference name="misfire_effect" offset="0x34" /> | |
| <reference name="no_ammo_effect" offset="0x44" /> | |
| <reference name="fire_damage" offset="0x54" /> | |
| <reference name="misfire_damage" offset="0x64" /> | |
| <reference name="no_ammo_damage" offset="0x74" /> | |
| </reflexive> | |
| </reflexive> | |
| </plugin> |
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