Created
December 19, 2016 07:51
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| bresenhamLine : Coordinate -> Coordinate -> List Coordinate | |
| bresenhamLine (x0, y0) (x1, y1) = | |
| let | |
| dx = (toFloat << abs) (x1 - x0) | |
| sx = if x0 < x1 then 1 else -1 | |
| dy = (toFloat << abs) (y1 - y0) | |
| sy = if y0 < y1 then 1 else -1 | |
| error = if dx > dy then dx else -dy | |
| in | |
| bresenhamLineLoop | |
| (sx, sy) | |
| (dx, dy) | |
| (x1, y1) | |
| (error / 2) | |
| (x0, y0) | |
| [] | |
| bresenhamLineLoop : (Int, Int) -> (Float, Float) -> Coordinate -> Float -> Coordinate -> List Coordinate -> List Coordinate | |
| bresenhamLineLoop (sx, sy) (dx, dy) (x1, y1) error (x0, y0) coordinates = | |
| let | |
| coordinates_ = (x0, y0) :: coordinates | |
| in | |
| if (x0 == x1) && (y0 == y1) then coordinates_ | |
| else | |
| let | |
| (dErrorX, dx0_) = | |
| if error > -dx then (-dy, sx) | |
| else (0, 0) | |
| (dErrorY, dy0_) = | |
| if error < dy then (dx, sy) | |
| else (0, 0) | |
| in | |
| bresenhamLineLoop | |
| (sx, sy) | |
| (dx, dy) | |
| (x1, y1) | |
| (error + dErrorX + dErrorY) | |
| (x0 + dx0_, y0 + dy0_) | |
| coordinates_ |
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