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GL Debug Output Message Callback Guide
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// This is free and unencumbered software released into the public domain. | |
// | |
// Anyone is free to copy, modify, publish, use, compile, sell, or distribute | |
// this software, either in source code form or as a compiled binary, for any | |
// purpose, commercial or non-commercial, and by any means. | |
// | |
// In jurisdictions that recognize copyright laws, the author or authors of this | |
// software dedicate any and all copyright interest in the software to the | |
// public domain. We make this dedication for the benefit of the public at large | |
// and to the detriment of our heirs and successors. We intend this dedication | |
// to be an overt act of relinquishment in perpetuity of all present and future | |
// rights to this software under copyright law. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | |
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// For more information, please refer to <http://unlicense.org/> | |
// REQUIREMENTS: OpenGL version with the KHR_debug extension available. | |
// Callback function for printing debug statements | |
void APIENTRY GLDebugMessageCallback(GLenum source, GLenum type, GLuint id, | |
GLenum severity, GLsizei length, | |
const GLchar *message, const void *param) | |
{ | |
const char *source_, *type_, *severity_; | |
switch (source) | |
{ | |
case GL_DEBUG_SOURCE_API: source_ = "API"; break; | |
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: source_ = "WINDOW_SYSTEM"; break; | |
case GL_DEBUG_SOURCE_SHADER_COMPILER: source_ = "SHADER_COMPILER"; break; | |
case GL_DEBUG_SOURCE_THIRD_PARTY: source_ = "THIRD_PARTY"; break; | |
case GL_DEBUG_SOURCE_APPLICATION: source_ = "APPLICATION"; break; | |
case GL_DEBUG_SOURCE_OTHER: source_ = "OTHER"; break; | |
default: source_ = "<SOURCE>"; break; | |
} | |
switch (type) | |
{ | |
case GL_DEBUG_TYPE_ERROR: type_ = "ERROR"; break; | |
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: type_ = "DEPRECATED_BEHAVIOR"; break; | |
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: type_ = "UDEFINED_BEHAVIOR"; break; | |
case GL_DEBUG_TYPE_PORTABILITY: type_ = "PORTABILITY"; break; | |
case GL_DEBUG_TYPE_PERFORMANCE: type_ = "PERFORMANCE"; break; | |
case GL_DEBUG_TYPE_OTHER: type_ = "OTHER"; break; | |
case GL_DEBUG_TYPE_MARKER: type_ = "MARKER"; break; | |
default: type_ = "<TYPE>"; break; | |
} | |
switch (severity) | |
{ | |
case GL_DEBUG_SEVERITY_HIGH: severity_ = "HIGH"; break; | |
case GL_DEBUG_SEVERITY_MEDIUM: severity_ = "MEDIUM"; break; | |
case GL_DEBUG_SEVERITY_LOW: severity_ = "LOW"; break; | |
case GL_DEBUG_SEVERITY_NOTIFICATION: severity_ = "NOTIFICATION"; break; | |
default: severity_ = "<SEVERITY>"; break; | |
} | |
printf("%d: GL %s %s (%s): %s\n", | |
id, severity_, type_, source_, message); | |
} | |
// =============== INIT DEBUG OUTPUT ================ | |
// The following function calls should be made directly after OpenGL | |
// initialization. | |
// Enable the debugging layer of OpenGL | |
// | |
// GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints | |
// GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint | |
// can be placed on the callback in order to get a stacktrace for the GL error. | |
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); | |
// Set the function that will be triggered by the callback, the second parameter | |
// is the data parameter of the callback, it can be useful for different | |
// contexts but isn't necessary for our simple use case. | |
glDebugMessageCallback(GLDebugMessageCallback, NULL); |
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