Created
December 6, 2021 02:01
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uniform sampler2D midi; | |
vec2 midiCoord(float offset) | |
{ | |
float x = mod(offset,32.); | |
float y = offset / 32.; | |
return vec2(x,y)/32.; | |
} | |
float getMidi(float number){ | |
float num = 3. * 127. + number; | |
texture2D(midi, (midiCoord(num))); | |
return texture2D(midi, (midiCoord(num))).x; | |
} | |
// using | |
float one = 3. * 127. + 1.; | |
float two = 3. * 127. + 2.; | |
float four = 3. * 127. + 4.; | |
float five = 3. * 127. + 5.; | |
float six = 3. * 127. + 6.; | |
//now we can use texture2D and midiCoord to pull r, g, and b values fro the 4th dimension of the sample | |
float speed = 1-texture2D(midi,midiCoord(one)).w; |
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