Created
May 25, 2020 20:52
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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform float time; | |
uniform vec2 resolution; | |
uniform vec2 mouse; | |
uniform vec3 spectrum; | |
uniform sampler2D myPic; | |
uniform sampler2D texture1; | |
uniform sampler2D texture2; | |
uniform sampler2D texture3; | |
uniform sampler2D prevFrame; | |
uniform sampler2D prevPass; | |
varying vec3 v_normal; | |
varying vec2 v_texcoord; | |
void main(void) | |
{ | |
vec2 coord = v_texcoord; | |
coord.x *= resolution.x/resolution.y; | |
coord += vec2(-0.5,0); | |
coord = vec2(coord.x,1.- coord.y); | |
coord *= (sin(time)+1.)*20.; | |
vec4 picPix = texture2D(myPic, coord); | |
gl_FragColor = picPix; | |
} |
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