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Basic snap logic
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package org.example; | |
import java.util.*; | |
public class Main { | |
public static void main(String[] args) { | |
List<String> computersDeck = new ArrayList<>(List.of("a", "b", "c")); | |
List<String> playersDeck = new ArrayList<>(computersDeck); | |
// Collections.shuffle(playersDeck); // COMMENTED TO FORCE A SNAP | |
String player = ""; | |
String computer = ""; | |
boolean isPlaying = true; | |
List<String> deckToDrawFrom = computersDeck; | |
String currentPlayer = "Computer"; | |
Scanner scanner = new Scanner(System.in); | |
while (isPlaying) { | |
System.out.println("-----"); | |
if (deckToDrawFrom.isEmpty()) { | |
System.out.println("Deck Empty :S"); | |
break; | |
} | |
String cardDrawn = deckToDrawFrom.remove(0); | |
if (!computer.isEmpty()) { | |
System.out.println("Previous card : " + (currentPlayer.equals("Computer") ? player : computer)); | |
} | |
System.out.println(currentPlayer + " Draws : " + cardDrawn); | |
System.out.println("Enter snap for a match or hit enter to draw your card?"); | |
long startCount = new Date().getTime(); // GET TIMESTAMP BEFORE INPUT | |
String userInput = scanner.nextLine(); | |
boolean snapMatch = computer.equals(cardDrawn) || player.equals(cardDrawn); | |
if (snapMatch && userInput.equals("snap")) { | |
long endCount = new Date().getTime(); // GET TIMESTAMP AFTER INPUT | |
long seconds = (endCount - startCount) / 1000; // CONVERT TO SECONDS | |
System.out.println("You took " + seconds + " seconds..."); | |
String message = seconds < 2 ? "Player Wins" : "Computer Wins"; | |
System.out.println(message); | |
isPlaying = false; // DOESNT HAVE TO END COULD LOOP AGAIN | |
} else if (snapMatch && !userInput.equals("snap")) { | |
System.out.println("You missed a snap...."); | |
} else if (userInput.equals("snap")) { | |
System.out.println("Come on now, this is not snap...."); | |
} | |
if (currentPlayer.equals("Computer")) { // SWITCH PLAYERS & TEMPORARY VARIABLES | |
currentPlayer = "Player"; | |
deckToDrawFrom = playersDeck; | |
computer = cardDrawn; | |
} else { | |
currentPlayer = "Computer"; | |
deckToDrawFrom = computersDeck; | |
player = cardDrawn; | |
} | |
} | |
System.out.println("-----"); | |
System.out.println("Game over...."); | |
} | |
} |
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