Last active
May 31, 2023 21:52
-
-
Save ChaseIngebritson/22803b340664becdc08b03683e9f935d to your computer and use it in GitHub Desktop.
Convert a Mapbox RGB tile to a ThreeJS Mesh
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import { PlaneGeometry, DoubleSide, MeshBasicMaterial, Mesh, TextureLoader } from 'three'; | |
const MAPBOX_TOKEN = 'Your token'; | |
async function tileToMesh(x: number, y: number, z: number) { | |
const url = `https://api.mapbox.com/v4/mapbox.terrain-rgb/${z}/${x}/${y}.pngraw?access_token=${MAPBOX_TOKEN}`; | |
const pixels = await this.getPixels(url); | |
const planeSize = Math.sqrt(pixels.length / 4); | |
const geometry = new PlaneGeometry(planeSize, planeSize, planeSize - 1, planeSize - 1); | |
for (let i = 0; i < pixels.length; i += 4) { | |
const r = pixels[i + 0]; | |
const g = pixels[i + 1]; | |
const b = pixels[i + 2]; | |
const height = this.rgbToHeight(r, g, b); | |
if (!geometry.vertices[i / 4]) { | |
console.error(`No vertices at index ${i / 4} found.`); | |
break; | |
} | |
geometry.vertices[i / 4].z = height; | |
} | |
geometry.verticesNeedUpdate = true; | |
const texture = new TextureLoader().load(url); | |
const material = new MeshBasicMaterial({ map: texture, side: DoubleSide, wireframe: true }); | |
const mesh = new Mesh(geometry, material); | |
return mesh; | |
} | |
function getPixels(url: string): Promise<Uint8ClampedArray> { | |
return new Promise ((resolve, reject) => { | |
const canvas = document.createElement('canvas'); | |
const context = canvas.getContext('2d'); | |
const img = new Image(); | |
img.crossOrigin = 'Anonymous'; | |
img.src = url; | |
img.onload = () => { | |
canvas.width = img.width; | |
canvas.height = img.width; | |
context.drawImage(img, 0, 0, img.width, img.width); | |
const imgData = context.getImageData(0, 0, img.width, img.height); | |
resolve(imgData.data); | |
}; | |
}); | |
} | |
function rgbToHeight(r: number, g: number, b: number) { | |
return -10000 + ((r * 256 * 256 + g * 256 + b) * 0.1); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment