Created
November 22, 2011 09:11
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Method to center around overlay items
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private void CenterAroundOverlayItems() | |
{ | |
if (itemizedOverlay.OverlayItems.Count == 0) return; | |
double hpadding = 0.1; | |
double vpadding = 0.15; | |
//start wide | |
int minLatitude = (int)(90 * 1E6); | |
int maxLatitude = (int)(-90 * 1E6); | |
int minLongitude = (int)(180 * 1E6); | |
int maxLongitude = (int)(-180 * 1E6); | |
foreach (OverlayItem item in itemizedOverlay.OverlayItems.ToArray()) | |
{ | |
int lat = item.Point.LatitudeE6; | |
int lon = item.Point.LongitudeE6; | |
//narrow down | |
maxLatitude = Math.Max(lat, maxLatitude); | |
minLatitude = Math.Min(lat, minLatitude); | |
maxLongitude = Math.Max(lon, maxLongitude); | |
minLongitude = Math.Min(lon, minLongitude); | |
} | |
maxLatitude = maxLatitude + (int)((maxLatitude - minLatitude) * hpadding); | |
minLatitude = minLatitude - (int)((maxLatitude - minLatitude) * hpadding); | |
maxLongitude = maxLongitude + (int)((maxLongitude - minLongitude) * vpadding); | |
minLongitude = minLongitude - (int)((maxLongitude - minLongitude) * vpadding); | |
mapView.Controller.ZoomToSpan(maxLatitude - minLatitude, maxLongitude - minLongitude); //this will zoom to nearest zoom level | |
mapView.Controller.AnimateTo( //go to the center of the span | |
new GeoPoint( | |
(int)((maxLatitude + minLatitude) / 2), | |
(int)((maxLongitude + minLongitude) / 2) | |
)); | |
} |
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The ToArray() call is because it creates a copy of the itemized overlay object which allows to read and write to it at the same time.