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@davidfowl
davidfowl / .NET6Migration.md
Last active April 11, 2025 11:12
.NET 6 ASP.NET Core Migration

This is a work in progress, proceed with caution

Install Proxmox and a Ubuntu VM with Portainer to manage docker containers

Setup Proxmox

  1. Install Proxmox 6.X iso I selected 2 drives in Raid 1 mirror
  2. Console/SSH into Proxmox
  3. nano /etc/apt/sources.list
@ajmassi
ajmassi / LXCBindMount.md
Last active May 12, 2025 16:03
Create a bind mount from a Proxmox host on an unprivileged lxc container

Proxmox Assign Bind Mount To Unprivileged Container

In order for the LXC container to have full access the proxmox host directory, a subgid is set as owner of a host directory, and an ACL is used to ensure permissions.

Bind Mount dataset to LXC

Add the following line to /etc/pve/lxc/<CT_ID>.conf

mp0:/mount/point/on/host,mp=/mount/point/on/lxc

Create group on host

In the default Proxmox configuration, unpriviliged container subgids will have the prefix "10" followed by the expected 4-digit gid.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 15, 2025 12:37
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active April 24, 2025 21:16
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@drawcode
drawcode / .gpu-instancing.md
Last active July 29, 2024 09:27
Unity GPU Instancing

https://docs.unity3d.com/Manual/GPUInstancing.html

GPU Instancing (Unity)

Introduction

Use GPU Instancing to draw (or render) multiple copies of the same Mesh at once, using a small number of draw calls. It is useful for drawing objects such as buildings, trees and grass, or other things that appear repeatedly in a Scene .

GPU Instancing only renders identical Meshes with each draw call, but each instance can have different parameters (for example, color or scale) to add variation and reduce the appearance of repetition.

import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'dart:math' as math;
class CustomLayout extends MultiChildRenderObjectWidget {
CustomLayout({
Key key,
List<Widget> children = const <Widget>[],
}) : super(key: key, children: children);
@unitycoder
unitycoder / optimization-tips-snippets.txt
Last active August 17, 2024 10:29
Optimization Tips c# Unity
access internal classes, by making your assemble definition named as:
Unity.InternalAPIEditorBridgeDev.001
Unity.InternalAPIEditorBridgeDev.002..
Get full internal access without reflection to any Unity package. Create an assembly reference file and point it to the assembly you want internal access to, now add your scripts into the same folder. The scripts will be compiled as part of the target assembly!
https://twitter.com/KarlJamesJones/status/1523992385071501313
textmeshpro not working, missing files, reinstall doesnt help
- check if some package has TMPRO included, remove that first, then install full TMPRO
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active December 24, 2024 03:43
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem