[InstantiateData] Can't spawn object because NetworkManager doesn't contain a HierarchyFactory. Modules are only registered once the NetworkManager is started. You can bypass spawning via UnityProxy.InstantiateDirectly.
Need to be connected into server first? Dont try to spawn at Start() method.
[InstantiateData] Can't spawn object in scene Main because it's not being tracked by the network manager. Only the default scene or scenes loaded through the sceneModule are tracked. You can bypass spawning via UnityProxy.InstantiateDirectly.
Need to be connected into server first? Dont try to spawn at Start() method.
