Created
May 10, 2021 08:45
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SimpleTrailerCamera
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using System.Collections; | |
using System.Linq; | |
using DG.Tweening; | |
using UnityEngine; | |
[RequireComponent(typeof(Camera))] | |
public class TrailerCamera : MonoBehaviour | |
{ | |
public void StartCameraMovementCommand() | |
{ | |
StartCoroutine(StartCameraMovement()); | |
} | |
private IEnumerator StartCameraMovement() | |
{ | |
yield return new WaitForSeconds(1);//No stuttering | |
while (true) | |
{ | |
var sequence = DOTween.Sequence(); | |
float[] times = new[] {3.5f, 2.5f, 3f, 2.5f, 3f, 2.5f, 2f, 1.2f}; | |
//UnityEditor.TransformWorldPlacementJSON:{"position":{"x":-25.660751342773439,"y":34.57048416137695,"z":130.88284301757813}, | |
//"rotation":{"x":0.13222095370292664,"y":0.8680281639099121,"z":-0.35391363501548769,"w":0.3221643567085266},"scale":{"x":1.0,"y":1.0,"z":1.0}} | |
//transform.SetPositionAndRotation(new Vector3(29.48462677001953f,69.50728607177735f,43.163055419921878f), new Quaternion(0.5027862787246704f,0.49796760082244875f,-0.49973246455192568f,0.4995015859603882f)); | |
sequence | |
.Append(transform.DOMove(new Vector3(-35.3f, 33.2f, 46.3f), times[0])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.17556f, -0.6833f, 0.17352f, -0.68706f), times[0])) | |
.AppendInterval(times[0] * 0.03125f) | |
//Diag | |
.Append(transform.DOMove(new Vector3(-32.5424f, 33.94598f, -16.89196f), times[1])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.20950f, -0.522492f, 0.1332752f, -0.815688f), times[1])) | |
.AppendInterval(times[1] * 0.03125f) | |
.Append(transform.DOMove(new Vector3(31.7470f, 34.058494f, -46.901954f), times[2])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.2613526f, -0.008413f, 0.0014979f, -0.9652056f), times[2])) | |
.AppendInterval(times[2] * 0.03125f) | |
//Diag | |
.Append(transform.DOMove(new Vector3(87.004135f, 34.1455268f, -35.32309f), times[3])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.342872f, 0.29041713476f, -0.113218091f, -0.88615912f), times[3])) | |
.AppendInterval(times[3] * 0.03125f) | |
.Append(transform.DOMove(new Vector3(92.81848f, 34.2702407f, 46.82397842f), times[4])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.2523360f, 0.6590921f, -0.25236f, -0.6619927f), times[4])) | |
.AppendInterval(times[4] * 0.03125f) | |
//Diag | |
.Append(transform.DOMove(new Vector3(88.0455f, 34.3991546f, 131.870010f), times[5])) | |
.Join(transform.DORotateQuaternion(new Quaternion(-0.1574f, 0.837423f, -0.320282f, -0.413955f), times[5])) | |
.AppendInterval(times[5] * 0.03125f) | |
.Append(transform.DOMove(new Vector3(30.8453f, 34.48529f, 131.98231f), times[6])) | |
.Join(transform.DORotateQuaternion(new Quaternion(0.001916f, 0.924171f, -0.3819f, 0.00266f), times[6])) | |
.AppendInterval(times[6] * 0.03125f) | |
//Diag | |
.Append(transform.DOMove(new Vector3(-25.6607f, 34.57048f, 130.88284f), times[7])) | |
.Join(transform.DORotateQuaternion(new Quaternion(0.132220f, 0.86802f, -0.35391f, 0.322164f), times[7])) | |
.AppendInterval(times[7] * 0.03125f); | |
sequence.SetRecyclable(); | |
sequence.Play(); | |
yield return new WaitForSeconds(times.Sum() + times.Sum()*0.03125f); | |
} | |
} | |
} |
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