Created
December 27, 2014 16:33
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Cool! Smooth rainbow armor <3
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package com.chip; | |
import org.bukkit.Bukkit; | |
import org.bukkit.Color; | |
import org.bukkit.Material; | |
import org.bukkit.entity.Player; | |
import org.bukkit.event.Listener; | |
import org.bukkit.inventory.ItemStack; | |
import org.bukkit.inventory.meta.LeatherArmorMeta; | |
import org.bukkit.plugin.java.JavaPlugin; | |
public class RainbowArmor extends JavaPlugin implements Listener{ | |
public RainbowArmor() { | |
} | |
public int r, g, b = 20; | |
public int time = 59; | |
@Override | |
public void onEnable() { | |
Bukkit.getPluginManager().registerEvents(this, this); | |
this.makeClockAndChangingTimers(); | |
} | |
public void makeClockAndChangingTimers() { | |
Bukkit.getScheduler().scheduleSyncRepeatingTask(this, new Runnable() { | |
@Override | |
public void run() { | |
switch(time) { | |
case 59: | |
r = 255; | |
g = 0; | |
b = 0; | |
time-=1; | |
break; | |
case 58: | |
r = 255; | |
g = 68; | |
b = 0; | |
time-=1; | |
break; | |
case 57: | |
r = 255; | |
g = 111; | |
b = 0; | |
time-=1; | |
break; | |
case 56: | |
r = 255; | |
g = 171; | |
b = 0; | |
time-=1; | |
break; | |
case 55: | |
r = 255; | |
g = 255; | |
b = 0; | |
time-=1; | |
break; | |
case 54: | |
r = 188; | |
g = 255; | |
b = 0; | |
time-=1; | |
break; | |
case 53: | |
r = 128; | |
g = 255; | |
b = 0; | |
time-=1; | |
break; | |
case 52: | |
r = 43; | |
g = 255; | |
b = 0; | |
time-=1; | |
break; | |
case 51: | |
r = 0; | |
g = 255; | |
b = 9; | |
time-=1; | |
break; | |
case 50: | |
r = 0; | |
g = 255; | |
b = 51; | |
time-=1; | |
break; | |
case 49: | |
r = 0; | |
g = 255; | |
b = 111; | |
time-=1; | |
break; | |
case 48: | |
r = 0; | |
g = 255; | |
b = 162; | |
time-=1; | |
break; | |
case 47: | |
r = 0; | |
g = 255; | |
b = 230; | |
time-=1; | |
break; | |
case 46: | |
r = 0; | |
g = 239; | |
b = 255; | |
time-=1; | |
break; | |
case 45: | |
r = 0; | |
g = 196; | |
b = 255; | |
time-=1; | |
break; | |
case 44: | |
r = 0; | |
g = 173; | |
b = 255; | |
time-=1; | |
break; | |
case 43: | |
r = 0; | |
g = 162; | |
b = 255; | |
time-=1; | |
break; | |
case 42: | |
r = 0; | |
g = 137; | |
b = 255; | |
time-=1; | |
break; | |
case 41: | |
r = 0; | |
g = 100; | |
b = 255; | |
time-=1; | |
break; | |
case 40: | |
r = 0; | |
g = 77; | |
b = 255; | |
time-=1; | |
break; | |
case 39: | |
r = 0; | |
g = 34; | |
b = 255; | |
time-=1; | |
break; | |
case 38: | |
r = 17; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 37: | |
r = 37; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 36: | |
r = 68; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 35: | |
r = 89; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 34: | |
r = 102; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 33: | |
r = 124; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 32: | |
r = 154; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 31: | |
r = 222; | |
g = 0; | |
b = 255; | |
time-=1; | |
break; | |
case 30: | |
r = 255; | |
g = 0; | |
b = 247; | |
time-=1; | |
break; | |
case 29: | |
r = 255; | |
g = 0; | |
b = 179; | |
time-=1; | |
break; | |
case 28: | |
r = 255; | |
g = 0; | |
b = 128; | |
time = 59; | |
break; | |
} | |
Color c = Color.fromRGB(r, g, b); | |
for (Player p : Bukkit.getServer().getOnlinePlayers()) { | |
if (p.getInventory().getHelmet() != null && p.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) { | |
p.getInventory().setHelmet(getColorArmor(Material.LEATHER_HELMET, c)); | |
} | |
if (p.getInventory().getChestplate() != null && p.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) { | |
p.getInventory().setChestplate(getColorArmor(Material.LEATHER_CHESTPLATE, c)); | |
} | |
if (p.getInventory().getLeggings() != null && p.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) { | |
p.getInventory().setLeggings(getColorArmor(Material.LEATHER_LEGGINGS, c)); | |
} | |
if (p.getInventory().getBoots() != null && p.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) { | |
p.getInventory().setBoots(getColorArmor(Material.LEATHER_BOOTS, c)); | |
} | |
} | |
} | |
},0, 2); | |
} | |
public ItemStack getColorArmor(Material m, Color c) { | |
ItemStack i = new ItemStack(m, 1); | |
LeatherArmorMeta meta = (LeatherArmorMeta) i.getItemMeta(); | |
meta.setColor(c); | |
i.setItemMeta(meta); | |
return i; | |
} | |
} |
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