Skip to content

Instantly share code, notes, and snippets.

@ChrisPritchard
Created September 20, 2025 20:30
Show Gist options
  • Select an option

  • Save ChrisPritchard/262eba253b4e1e96460de247bdc1cc4c to your computer and use it in GitHub Desktop.

Select an option

Save ChrisPritchard/262eba253b4e1e96460de247bdc1cc4c to your computer and use it in GitHub Desktop.
godot-viewport-tips

to ensure the output from a viewport is high quality, scale up its content:

quad viewport content

if your content is 800x400, apply a scale of 4 to it (resulting in 3200x1600) set the viewport to the same size the quad mesh doesnt need to change size - it will scale down the viewport texture. but because its much higher resolution, the quality will be much better

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment