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type Points{T<:Number} # Note you can make this immutable and still change the contents of the vectors | |
x::Vector{T} | |
y::Vector{T} | |
a::Vector{T} | |
end | |
type Point{T<:Number} # Let your points be any number, but match | |
x::T | |
y::T | |
a::T | |
end | |
#You can define an array interface for it | |
import Base: length, size, endof, getindex | |
Base.length(ps::Points) = length(ps.x) ## Assume all are the same size. You can check and throw an error | |
Base.size(ps::Points) = (length(ps.x),3) | |
Base.endof(ps::Points) = length(ps) | |
getindex(ps::Points,i::Int) = Point(ps.x[i],ps.y[i],ps.a[i]) | |
function push!(ps::Points,p::Point) | |
push!(ps.x,p.x) | |
push!(ps.y,p.y) | |
push!(ps.a,p.a) | |
end | |
# Now the array interface works | |
# ps[i] returns Point(x[i],y[i],a[i]) | |
# You can push! points into ps to make it bigger | |
n = 10000000 | |
x = rand(n) | |
y = rand(n) | |
a = zeros(n) | |
ps = Points(x,y,a) | |
# Now the fast algorithm is written like this: | |
@time for i in eachindex(ps) | |
ps.a[i] = ps.x[i] * ps.y[i] | |
end | |
function update_a(ps::Points) #You can make a function which does the super fast version with threading | |
@Base.threads for i in eachindex(ps) | |
ps.a[i] = ps.x[i] * ps.y[i] | |
end | |
end | |
#But users will see ps[i] = Point(x,y,a), so it can still be easy to use/plot |
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