Its Bevy’s 4th birthday and while I’ve been around for a couple of previous birthday posts I’ve never written something myself.
This year I chose to step up into some additional maintainer duties on ecosystem crates like bevy_ecs_tilemap, which I consider foundational and important to update to new versions, and I started This Week in Bevy, which I’ll talk about a bit more later.
The overriding reason I started writing Rust in the first place is that it expanded the kinds of programs I could write. Game development falls into that category, so I started working with Bevy a number of years ago, before there were regular releases, but really ramped up when 0.8 introduced the Material APIs which really inspired me to dig deeper into rendering, and feel like this year was an