Created
November 12, 2015 17:20
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| import Graphics.Gloss.Interface.Pure.Game | |
| import Graphics.Gloss.Data.Bitmap | |
| import Data.Monoid | |
| history = 10 | |
| cr = green | |
| mult = -1/3 | |
| main = loadBMP "explosion4.bmp" >>= \explosion -> play | |
| (InWindow "Velocity" (500,500) (0,0)) | |
| black | |
| 120 | |
| ((0,0), replicate history ((0,0),1), 10) | |
| (\w@(p@(px,py),l,et) -> let ((xf, yf),_) = head l in let ((xi,yi),_) = last l in let t = sum $ tail $ map snd l in color cr $ Line [p, (px + mult*(xf-xi)/t, py + mult*(yf-yi)/t)] <> (if et < 1 then translate px py explosion else mempty)) | |
| (\e w@(p,l,et) -> case e of | |
| EventMotion p' -> (p',l,et) | |
| EventKey (MouseButton _) Up _ p' -> (p', l, 0) | |
| _ -> w | |
| ) | |
| (\t (p,l,et) -> (p,(p,t):(init l),et+t)) |
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