Created
October 18, 2024 12:57
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Maya VFace 节点连接
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//Maya ASCII 2024 scene | |
//Name: texturingxyz_vface_simple_dsp_shader.ma | |
//Last modified: Mon, Aug 26, 2024 10:58:37 PM | |
//Codeset: 936 | |
requires maya "2024"; | |
requires -nodeType "aiOptions" -nodeType "aiAOVDriver" -nodeType "aiAOVFilter" -nodeType "aiAdd" | |
-nodeType "aiLayerRgba" -nodeType "aiMultiply" -nodeType "aiSubtract" "mtoa" "5.3.4.1"; | |
requires -nodeType "mayaUsdLayerManager" -dataType "pxrUsdStageData" "mayaUsdPlugin" "0.25.0"; | |
currentUnit -l centimeter -a degree -t film; | |
fileInfo "application" "maya"; | |
fileInfo "product" "Maya 2024"; | |
fileInfo "version" "2024"; | |
fileInfo "cutIdentifier" "202310181224-69282f2959"; | |
fileInfo "osv" "Windows 11 Pro for Workstations v2009 (Build: 22631)"; | |
fileInfo "UUID" "2E5E59CF-4854-C60D-02C1-B992B19295EC"; | |
createNode aiLayerRgba -n "RGB_multi_setup"; | |
rename -uid "F1CD66A2-4CB4-9CCE-C5C5-799F7E09294C"; | |
setAttr ".name1" -type "string" "red"; | |
setAttr ".mix1" 0.10000000149011612; | |
setAttr ".enable2" yes; | |
setAttr ".name2" -type "string" "green"; | |
setAttr ".mix2" 0.15000000596046448; | |
setAttr ".enable3" yes; | |
setAttr ".name3" -type "string" "blue"; | |
setAttr ".mix3" 0.15000000596046448; | |
createNode displacementShader -n "XYZ_BasicDisplacementShader"; | |
rename -uid "46743D4A-4F98-75E2-B2D5-92826D1A407A"; | |
createNode aiAdd -n "combine_custom_DSP_and_MultiChannel"; | |
rename -uid "5AE2F6AF-4988-9500-6B92-1D843A3123B4"; | |
createNode file -n "YourCustomDSP"; | |
rename -uid "D3950700-4950-F6A9-7C69-5EA384D38B53"; | |
setAttr ".cs" -type "string" "sRGB"; | |
createNode aiMultiply -n "aiMultiply1"; | |
rename -uid "F9BE0653-4E3D-5746-0DEC-C08A81060720"; | |
createNode aiSubtract -n "aiSubtract1"; | |
rename -uid "FFA65A07-4C57-CDD2-94F7-46B9F56FD16D"; | |
setAttr ".input2" -type "float3" 0.5 0.5 0.5 ; | |
createNode file -n "XYZ_dispMultiChannel_mid50_lin_srgb"; | |
rename -uid "CC09F61E-472B-D596-4373-2DB6F3066E98"; | |
setAttr ".cs" -type "string" "sRGB"; | |
select -ne :time1; | |
setAttr ".o" 1; | |
setAttr ".unw" 1; | |
select -ne :hardwareRenderingGlobals; | |
setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; | |
setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 | |
1 1 1 0 0 0 0 0 0 0 0 0 | |
0 0 0 0 ; | |
setAttr ".fprt" yes; | |
select -ne :renderPartition; | |
setAttr -s 2 ".st"; | |
select -ne :renderGlobalsList1; | |
select -ne :defaultShaderList1; | |
setAttr -s 6 ".s"; | |
select -ne :postProcessList1; | |
setAttr -s 2 ".p"; | |
select -ne :defaultRenderUtilityList1; | |
setAttr -s 4 ".u"; | |
select -ne :defaultRenderingList1; | |
select -ne :defaultTextureList1; | |
setAttr -s 2 ".tx"; | |
select -ne :initialShadingGroup; | |
setAttr ".ro" yes; | |
select -ne :initialParticleSE; | |
setAttr ".ro" yes; | |
select -ne :defaultRenderGlobals; | |
addAttr -ci true -h true -sn "dss" -ln "defaultSurfaceShader" -dt "string"; | |
setAttr ".ren" -type "string" "arnold"; | |
setAttr ".outf" 51; | |
setAttr ".imfkey" -type "string" "exr"; | |
setAttr ".dss" -type "string" "lambert1"; | |
select -ne :defaultResolution; | |
setAttr ".w" 1920; | |
setAttr ".h" 1080; | |
setAttr ".pa" 1; | |
setAttr ".dar" 1.7777777910232544; | |
select -ne :defaultColorMgtGlobals; | |
setAttr ".cfe" yes; | |
setAttr ".cfp" -type "string" "<MAYA_RESOURCES>/OCIO-configs/Maya2022-default/config.ocio"; | |
setAttr ".vtn" -type "string" "ACES 1.0 SDR-video (sRGB)"; | |
setAttr ".vn" -type "string" "ACES 1.0 SDR-video"; | |
setAttr ".dn" -type "string" "sRGB"; | |
setAttr ".wsn" -type "string" "ACEScg"; | |
setAttr ".ovt" no; | |
setAttr ".povt" no; | |
setAttr ".otn" -type "string" "ACES 1.0 SDR-video (sRGB)"; | |
setAttr ".potn" -type "string" "ACES 1.0 SDR-video (sRGB)"; | |
select -ne :hardwareRenderGlobals; | |
setAttr ".ctrs" 256; | |
setAttr ".btrs" 512; | |
connectAttr "aiMultiply1.outr" "RGB_multi_setup.input1r"; | |
connectAttr "aiMultiply1.outg" "RGB_multi_setup.input2r"; | |
connectAttr "aiMultiply1.outb" "RGB_multi_setup.input3r"; | |
connectAttr "combine_custom_DSP_and_MultiChannel.outr" "XYZ_BasicDisplacementShader.d" | |
; | |
connectAttr "RGB_multi_setup.out" "combine_custom_DSP_and_MultiChannel.input1"; | |
connectAttr "YourCustomDSP.oc" "combine_custom_DSP_and_MultiChannel.input2"; | |
connectAttr ":defaultColorMgtGlobals.cme" "YourCustomDSP.cme"; | |
connectAttr ":defaultColorMgtGlobals.cfe" "YourCustomDSP.cmcf"; | |
connectAttr ":defaultColorMgtGlobals.cfp" "YourCustomDSP.cmcp"; | |
connectAttr ":defaultColorMgtGlobals.wsn" "YourCustomDSP.ws"; | |
connectAttr "aiSubtract1.out" "aiMultiply1.input1"; | |
connectAttr "XYZ_dispMultiChannel_mid50_lin_srgb.oc" "aiSubtract1.input1"; | |
connectAttr ":defaultColorMgtGlobals.cme" "XYZ_dispMultiChannel_mid50_lin_srgb.cme" | |
; | |
connectAttr ":defaultColorMgtGlobals.cfe" "XYZ_dispMultiChannel_mid50_lin_srgb.cmcf" | |
; | |
connectAttr ":defaultColorMgtGlobals.cfp" "XYZ_dispMultiChannel_mid50_lin_srgb.cmcp" | |
; | |
connectAttr ":defaultColorMgtGlobals.wsn" "XYZ_dispMultiChannel_mid50_lin_srgb.ws" | |
; | |
connectAttr "XYZ_BasicDisplacementShader.msg" ":defaultShaderList1.s" -na; | |
connectAttr "aiSubtract1.msg" ":defaultRenderUtilityList1.u" -na; | |
connectAttr "aiMultiply1.msg" ":defaultRenderUtilityList1.u" -na; | |
connectAttr "RGB_multi_setup.msg" ":defaultRenderUtilityList1.u" -na; | |
connectAttr "combine_custom_DSP_and_MultiChannel.msg" ":defaultRenderUtilityList1.u" | |
-na; | |
connectAttr "XYZ_dispMultiChannel_mid50_lin_srgb.msg" ":defaultTextureList1.tx" | |
-na; | |
connectAttr "YourCustomDSP.msg" ":defaultTextureList1.tx" -na; | |
connectAttr "XYZ_BasicDisplacementShader.d" ":internal_standInShader.ir"; | |
connectAttr "XYZ_BasicDisplacementShader.d" ":internal_standInShader.ig"; | |
connectAttr "XYZ_BasicDisplacementShader.d" ":internal_standInShader.ib"; | |
// End of texturingxyz_vface_simple_dsp_shader.ma |
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