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// It is important to declare your variables. | |
(function() { | |
var foo = 'Hello, world!'; | |
print(foo); //=> Hello, world! | |
})(); | |
// Because if you don't, the become global variables. | |
(function() { | |
foo = 'Hello, world!'; | |
print(foo) //=> Hello, world! | |
})(); | |
print(foo) //=> Hello, world! | |
// When global variables sneak into your code the can cause problems. | |
// Especially in applications with concurrency. | |
var count = function() { | |
for (i = 0; i < 10; i += 1) { | |
print(i); | |
} | |
}; | |
count(); //=> 0 1 2 3 4 5 6 7 8 9 | |
var countSilently = function() { | |
for (i = 0; i < 10; i += 1) { | |
// don't print anything; | |
} | |
}; | |
// Both loops increment i at the same time, which causes strange behavior. | |
window.setTimeout(countSilently, 10); | |
window.setTimeout(count, 10); //=> 2 3 7 8 9 | |
// You can use 'this' in method definitions to refer to attributes of the | |
// method's object. | |
var obj = { | |
name: 'foo', | |
introduce: function() { | |
print(this.name); | |
} | |
}; | |
obj.introduce(); //=> foo | |
// But 'this' does not follow the normal rules of scope in JavaScript. One | |
// might expect 'this' to be available with the same value via closure in the | |
// callback defined inside the method here. | |
var obj = { | |
name: 'foo', | |
introduce: function() { | |
window.setTimeout(function() { | |
print(this.name); | |
}, 3000); | |
} | |
}; | |
obj.introduce(); //=> *pause* undefined | |
// In fact, this got bound to the global object in the callback. To get around | |
// this, assign the object reference to a regular variable that will have the | |
// same value inside the callback definition. | |
var obj = { | |
name: 'foo', | |
introduce: function() { | |
var that = this; | |
window.setTimeout(function() { | |
print(that.name); | |
}, 3000); | |
} | |
}; | |
obj.introduce(); //=> *pause* foo | |
// The keyword 'this' is actually dynamically assigned whenever a function is | |
// invoked. When a function is invoked as a method, i.e. obj.method(), 'this' | |
// is bound to 'obj'. But when a function is invoked by itself 'this' is bound | |
// to the global object. | |
var phrase = 'Hello, world!'; | |
var printPhrase() { | |
print(this.phrase); | |
} | |
printPhrase(); //=> Hello, world! | |
// This is true even of functions that were defined as a method. | |
var obj = { | |
name: 'foo', | |
introduce: function() { | |
print(this.name); | |
} | |
}; | |
// When the function is invoked without 'obj.' in front of it, 'this' becomes | |
// the global namespace. | |
var introduce = obj.introduce; | |
introduce(); //=> undefined | |
// Method invocation and function invocation are two of the invocation patterns | |
// in JavaScript. A third is apply invocation, which gives us control over what | |
// 'this' will be assigned to during function execution. | |
introduce.apply(obj, null); //=> foo | |
// 'apply' is a method on Function. The first argument is the value that 'this' | |
// will be bound to. Successive arguments to apply are passed as arguments to | |
// the function that is being invoked. | |
var chatty = function(repeatTimes) { | |
var i; | |
for (i = 0; i < repeatTimes; i += 1) { | |
print(this.name + ' '); | |
} | |
} | |
chatty.apply(obj, 3) //=> foo foo foo | |
// The fourth and final invocation pattern in JavaScript is constructor | |
// invocation. This pattern was designed to provide a way to create new objects | |
// that would appear familiar to programmers who are used to programming with | |
// classes. | |
var Cat = function(name) { | |
this.name = name; | |
}; | |
Cat.prototype = { | |
query: function() { | |
print(this.name + ' says, "meow"'); | |
} | |
}; | |
// When a function is called with the 'new' keyword in front of it, a new | |
// object is created and is bound to 'this' when the function runs. Special | |
// constructor functions use this feature to customize new objects as they are | |
// created. | |
var whiskers = new Cat('whiskers'); | |
whiskers.query(); //=> whiskers says "meow" | |
// When a new object is created with 'new', the prototype of the new object is | |
// set to the prototype of the constructor function. So the new object inherits | |
// all of the attributes of the constructor's prototype value. In this case, | |
// new cat objects inherit the 'query' method from Cat.prototype. | |
var nibbler = new Cat('nibbler'); | |
nibbler.query(); //=> nibbler says "meow" | |
// If a constructor function is called without the 'new' keyword, it is invoked | |
// with the ordinary function invocation pattern. | |
var gotcha = Cat('gotcha!'); | |
gotcha.query(); //=> typein:165: TypeError: gotcha has no properties | |
// So 'this' is assigned to the global object instead of to a newly created object. That means that any attributes assigned to the new object by the constructor function become global variables! | |
print(name); //=> gotcha! | |
// Constructor invocation is pretty complicated and prone to disastrous global | |
// variable creation. Here is a cleaner way to create new objects that inherit | |
// from other objects. | |
// This defines Object.create, a method that simplifies the behavior of the | |
// 'new' keyword. This method was invented by Douglas Crockford. | |
// http://javascript.crockford.com/prototypal.html | |
if (typeof Object.create !== 'function') { | |
Object.create = function(o) { | |
var F = function() {}; | |
F.prototype = o; | |
return new F(); | |
}; | |
} | |
// Object.create(obj) returns a new object that inherits all of the attributes | |
// of obj. The 'cat' prototype object here defines a 'clone' method that wraps | |
// around Object.create to customize new 'cat' objects as they are created. | |
var cat = { | |
query: function() { | |
print(this.name + ' says "meow"'); | |
}, | |
clone: function(name) { | |
var newCat = Object.create(this); | |
newCat.name = name; | |
return newCat; | |
} | |
}; | |
var fluffy = cat.clone('fluffy'); | |
fluffy.query(); //=> fluffy says "meow" | |
// In addition to inheriting 'query', new cats also inherit 'clone'. | |
var fluffy2 = fluffy.clone('fluffy2'); | |
fluffy2.query(); //=> fluffy2 says "meow" | |
// Methods and attributes are inherited, not copied. If you change the | |
// definition of 'clone' on 'cat' at this point, the change will be reflected | |
// in cat objects that have already been created. | |
fluffy2.hasOwnProperty('clone') //=> false | |
fluffy.hasOwnProperty('clone') //=> false | |
cat.hasOwnProperty('clone') //=> true |
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