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Unreal AI utils, Loop with random range, TimeLimit with random interval
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "AI/Decorators/BTDecorator_LoopRandomCount.h" | |
UBTDecorator_LoopRandomCount::UBTDecorator_LoopRandomCount(const FObjectInitializer& ObjectInitializer) | |
: Super(ObjectInitializer) | |
{ | |
NodeName = "Loop_RandomCount"; | |
NumLoops = 3; | |
} | |
FString UBTDecorator_LoopRandomCount::GetStaticDescription() const | |
{ | |
return FString::Printf(TEXT("Loops: %d-%d loops"), Range.Min, Range.Max); | |
} | |
void UBTDecorator_LoopRandomCount::OnNodeActivation(FBehaviorTreeSearchData& SearchData) | |
{ | |
NumLoops = FMath::RandRange(Range.Min, Range.Max); | |
Super::OnNodeActivation(SearchData); | |
} | |
BTDecorator_LoopRandomCount.cpp |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "BehaviorTree/Decorators/BTDecorator_Loop.h" | |
#include "BTDecorator_LoopRandomCount.generated.h" | |
/** | |
* | |
*/ | |
UCLASS(hidecategories=Decorator) | |
class BOGATYR_API UBTDecorator_LoopRandomCount : public UBTDecorator_Loop | |
{ | |
GENERATED_BODY() | |
public: | |
UBTDecorator_LoopRandomCount(const FObjectInitializer& ObjectInitializer); | |
/** number of executions */ | |
UPROPERTY(EditAnywhere, meta=(EditCondition="!bInfiniteLoop", ClampMin="1", ClampMax="255")) | |
FInt32Interval Range = FInt32Interval(2, 4); | |
virtual FString GetStaticDescription() const override; | |
protected: | |
virtual void OnNodeActivation(FBehaviorTreeSearchData& SearchData) override; | |
}; |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "AI/Decorators/BTDecorator_TimeLimitRandomTime.h" | |
UBTDecorator_TimeLimitRandomTime::UBTDecorator_TimeLimitRandomTime(const FObjectInitializer& ObjectInitializer) | |
: Super(ObjectInitializer) | |
{ | |
NodeName = "TimeLimit_RandomTime"; | |
TimeLimit = 5.0f; | |
} | |
FString UBTDecorator_TimeLimitRandomTime::GetStaticDescription() const | |
{ | |
// basic info: result after time | |
return FString::Printf(TEXT("TimeLimit: %s after %.1fs-%.1fs"), | |
*UBehaviorTreeTypes::DescribeNodeResult(EBTNodeResult::Failed), TimeLimitRange.Min, TimeLimitRange.Max); | |
} | |
void UBTDecorator_TimeLimitRandomTime::OnNodeActivation(FBehaviorTreeSearchData& SearchData) | |
{ | |
TimeLimit = bUseIntegers | |
? FMath::RandRange((int32)TimeLimitRange.Min, (int32)TimeLimitRange.Max) | |
: FMath::RandRange(TimeLimitRange.Min, TimeLimitRange.Max); | |
Super::OnNodeActivation(SearchData); | |
} |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "BehaviorTree/Decorators/BTDecorator_TimeLimit.h" | |
#include "BTDecorator_TimeLimitRandomTime.generated.h" | |
/** | |
* | |
*/ | |
UCLASS(hidecategories=Decorator) | |
class BOGATYR_API UBTDecorator_TimeLimitRandomTime : public UBTDecorator_TimeLimit | |
{ | |
GENERATED_BODY() | |
public: | |
UBTDecorator_TimeLimitRandomTime(const FObjectInitializer& ObjectInitializer); | |
/** TimeLimit */ | |
UPROPERTY(EditAnywhere, meta=(ClampMin="0")) | |
FFloatInterval TimeLimitRange = FFloatInterval(3.0f, 5.0f); | |
UPROPERTY(EditAnywhere) | |
bool bUseIntegers = true; | |
virtual FString GetStaticDescription() const override; | |
protected: | |
virtual void OnNodeActivation(FBehaviorTreeSearchData& SearchData) override; | |
}; |
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