Created
May 22, 2014 14:54
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BCMeshTransform left curtain
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/* | |
BCMutableMeshTransform+DemoTransforms.m | |
*/ | |
+ (instancetype)curtainMeshTransformAtPoint:(CGPoint)point boundsSize:(CGSize)boundsSize | |
{ | |
const float Frills = 3; | |
point.x = MIN(point.x, boundsSize.width); | |
BCMutableMeshTransform *transform = [BCMutableMeshTransform identityMeshTransformWithNumberOfRows:20 numberOfColumns:50]; | |
CGPoint np = CGPointMake(1.0 - point.x/boundsSize.width, point.y/boundsSize.height); | |
[transform mapVerticesUsingBlock:^BCMeshVertex(BCMeshVertex vertex, NSUInteger vertexIndex) { | |
float dy = vertex.to.y - np.y; | |
float bend = 0.25f * (1.0f - expf(-dy * dy * 10.0f)); | |
float x = 1.0 - vertex.to.x; | |
vertex.to.z = 0.1 + 0.1f * sin(-1.4f * cos(x * x * Frills * 2.0 * M_PI)) * (1.0 - np.x); | |
vertex.to.x = 1.0 - (x * np.x + x * bend * (1.0 - np.x)); | |
return vertex; | |
}]; | |
return transform; | |
} | |
/* | |
BCCurtainDemoViewController.m | |
*/ | |
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer | |
{ | |
CGPoint point = [gestureRecognizer locationInView:self.transformView]; | |
return point.x < 30.0; | |
} | |
- (void)pan:(UIPanGestureRecognizer *)sender | |
{ | |
CGPoint point = [sender locationInView:self.transformView]; | |
switch (sender.state) { | |
case UIGestureRecognizerStateBegan: | |
self.surplus = point.x; | |
// FALL THROUGH | |
case UIGestureRecognizerStateChanged: | |
self.transformView.meshTransform = [BCMutableMeshTransform curtainMeshTransformAtPoint:CGPointMake(point.x - self.surplus, point.y) | |
boundsSize:self.transformView.bounds.size]; | |
break; | |
case UIGestureRecognizerStateEnded: | |
case UIGestureRecognizerStateCancelled: | |
{ | |
CGFloat percent = 1.0 - point.x/self.transformView.bounds.size.width; | |
NSTimeInterval duration = 0.1 + 0.5 * percent; | |
[UIView animateWithDuration:duration animations:^{ | |
[self setIdleTransform]; | |
}]; | |
break; | |
} | |
default: | |
break; | |
} | |
} | |
- (void)setIdleTransform | |
{ | |
self.transformView.meshTransform = [BCMutableMeshTransform curtainMeshTransformAtPoint:CGPointMake(0, self.view.bounds.size.height/2.0) | |
boundsSize:self.transformView.bounds.size]; | |
} | |
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