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param( | |
[Parameter(Mandatory = $true)] | |
[string]$FolderName, # e.g. "Assassin's Creed Odyssey" | |
[switch]$Merge # Allow merging into a non-empty destination | |
) | |
# Usage : .\Move-ToMyGamesJunction.ps1 -FolderName "Assassin's Creed Odyssey" | |
# Merge if exist : .\Move-ToMyGamesJunction.ps1 -FolderName "Assassin's Creed Odyssey" -Merge | |
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Drawing; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Threading.Tasks; | |
using System.Windows.Forms; | |
namespace VolumeFucker |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using TaleWorlds.CampaignSystem.Actions; | |
using TaleWorlds.CampaignSystem.CampaignBehaviors; | |
using TaleWorlds.CampaignSystem.CharacterDevelopment; | |
using TaleWorlds.CampaignSystem.ComponentInterfaces; | |
using TaleWorlds.CampaignSystem.MapEvents; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using TaleWorlds.CampaignSystem.Actions; | |
using TaleWorlds.CampaignSystem.CampaignBehaviors; | |
using TaleWorlds.CampaignSystem.CharacterDevelopment; | |
using TaleWorlds.CampaignSystem.ComponentInterfaces; | |
using TaleWorlds.CampaignSystem.MapEvents; |
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$source = @" | |
using System; | |
using System.IO; | |
using System.Security.AccessControl; | |
using System.Security.Principal; | |
public class Program | |
{ | |
public static void Main() | |
{ |
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netsh interface ip reset all | |
netsh winsock reset all |
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net stop wuauserv | |
sc config wuauserv start= disabled |
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In shell | |
All packages | |
pm list packages -f | |
Delete package | |
pm uninstall -k --user 0 com.samsung.android.bixby.wakeup |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Runtime.InteropServices; | |
namespace Tlk | |
{ | |
class TlkFile | |
{ |
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