Created
June 12, 2010 07:02
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public class PolygonOverlay : MKPolygonView{ | |
private MKPolygon _polygon; | |
public PolygonOverlay(MKPolygon polygon) | |
{ | |
_polygon = polygon; | |
} | |
public CGPath polyPath(MKPolygon polygon) | |
{ | |
MKMapPoint[] points =polygon.Points; | |
Int32 pointCount = polygon.PointCount; | |
Int32 i; | |
if (pointCount < 3) | |
return null; | |
CGPath path = new CGPath(); | |
/* | |
foreach (MKPolygon interiorPolygon in polygon.InteriorPolygons) { | |
CGPath interiorPath = this.polyPath(interiorPolygon); | |
CGPathAddPath(path, NULL, interiorPath); | |
CGPathRelease(interiorPath); | |
}*/ | |
PointF relativePoint = this.PointForMapPoint(points[0]); | |
path.MoveToPoint(relativePoint.X, relativePoint.Y); | |
for (i = 1; i < pointCount; i++) { | |
relativePoint = this.PointForMapPoint(points[i]); | |
path.CGPathAddLineToPoint(relativePoint.X, relativePoint.Y); | |
} | |
return path; | |
} | |
public override void DrawMapRect (MKMapRect mapRect,float zoomScale,CGContext context) | |
{ | |
CGPath path = this.polyPath(_polygon); | |
if (path != null) { | |
this.ApplyFillProperties(context ,zoomScale); | |
context.BeginPath(); | |
context.AddPath(path);// CGContextAddPath(context, path); | |
context.DrawPath(CGPathDrawingMode.EOFill); // CGContextDrawPath(context, kCGPathEOFill); | |
this.ApplyStrokeProperties(context,zoomScale); | |
context.BeginPath();// CGContextBeginPath(context); | |
context.AddPath(path);// CGContextAddPath(context, path); | |
context.StrokePath();// CGContextStrokePath(context); | |
} | |
} | |
} |
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