Created
January 28, 2025 06:46
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#!/bin/bash -ex | |
MODULE_OPTS=""; # "disable_advanced_gui=yes module_enet_enabled=no module_openxr_enabled=yes module_text_server_adv_enabled=no module_text_server_fb_enabled=yes module_jsonrpc_enabled=no module_mbedtls_enabled=no module_mobile_vr_enabled=yes module_regex_enabled=no module_svg_enabled=no module_tga_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_multiplayer_enabled=no module_upnp_enabled=no module_webp_enabled=no module_webxr_enabled=no module_zip_enabled=no module_vorbis_enabled=no module_vhacd_enabled=no module_tinyexr_enabled=no module_theora_enabled=no" | |
MODE=$1 | |
shift; | |
PLATFORM=$1 | |
shift; | |
if [ "$PLATFORM" == "visionos" ]; then | |
PLATFORM_OPTS="visionos=yes" | |
elif [ "$PLATFORM" == "visionos_simulator" ]; then | |
PLATFORM_OPTS="visionos_simulator=yes" | |
else | |
echo Must specify 'visionos' or 'visionos_simulator' as the platform > /dev/stderr | |
exit 1 | |
fi | |
BUILD="scons p=ios library_type=shared_library $MODULE_OPTS optimize=size arch=arm64 verbose=yes $PLATFORM_OPTS opengl3=no vulkan=no metal=true module_openxr_enabled=true openxr=true $@" | |
if [ "$MODE" == "debug" ]; then | |
$BUILD target=template_debug dev_build=yes debug_symbols=yes | |
elif [ "$MODE" == "release" ]; then | |
$BUILD target=template_release dev_build=no debug_symbols=yes generate_bundle=yes | |
else | |
echo Must specify \'debug\' or \'release\' > /dev/stderr | |
exit 1 | |
fi | |
# I use this to copy it directly into the exported iOS project for quicker iteration | |
# if [ "$PLATFORM" == "visionos" ]; then | |
# cp -rf bin/libgodot.ios.template_debug.dev.arm64.visionos.a "...MyTestProject.xcframework/xros-arm64/libgodot.a" | |
# else | |
# cp -rf bin/libgodot.ios.template_debug.dev.arm64.visionos.simulator.a "...MyTestProject.xcframework.xcframework/xros-arm64_x86_64-simulator/libgodot.a" | |
# fi |
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