Created
September 2, 2014 15:34
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Interpolation between two points on a grid. The resulting points from iteration can be imagined as hitting all pixels on a screen that intersect a line that's drawn from any pixel to any pixel on the screen.
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| public class Veclerp | |
| { | |
| public int x, y; | |
| private int x_inc, y_inc, dx, dy, error, n; | |
| public void start( int x0, int y0, int x1, int y1 ) | |
| { | |
| dx = Math.abs( x1 - x0 ); | |
| dy = Math.abs( y1 - y0 ); | |
| x = x0; | |
| y = y0; | |
| n = 1 + dx + dy; | |
| x_inc = (x1 > x0) ? 1 : -1; | |
| y_inc = (y1 > y0) ? 1 : -1; | |
| error = dx - dy; | |
| dx *= 2; | |
| dy *= 2; | |
| } | |
| public boolean next() | |
| { | |
| if ( error > 0 ) | |
| { | |
| x += x_inc; | |
| error -= dy; | |
| } | |
| else | |
| { | |
| y += y_inc; | |
| error += dx; | |
| } | |
| return --n > 0; | |
| } | |
| public boolean atEnd() | |
| { | |
| return n == 0; | |
| } | |
| } |
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