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using System; | |
// To execute C#, please define "static void Main" on a class | |
// named Solution. | |
class Solution { | |
static string ReverseString(string inputString) { | |
if (inputString.Length <= 1) | |
return inputString; |
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using UnityEngine; | |
using UnityEditor; | |
/// <summary> | |
/// Scene auto loader. | |
/// </summary> | |
/// <description> | |
/// This class adds a File > Scene Autoload menu containing options to select | |
/// a "master scene" enable it to be auto-loaded when the user presses play | |
/// in the editor. When enabled, the selected scene will be loaded on play, |
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How to setup UnityYAMLMerge.exe on Git for Windows | |
add "C:\Program Files\Unity\Editor\Data\Tools\" to your path in Windows | |
git config --global merge.tool unityyamlmerge | |
git config --global mergetool.unityyamlmerge.cmd 'unityyamlmerge.exe merge -p "$(cygpath -wla $BASE)" "$(cygpath -wla $LOCAL)" "$(cygpath -wla $REMOTE)" "$(cygpath -wla $MERGED)"' | |
git config --global mergetool.unityyamlmerge.trustExitCode false | |
This makes merging .scene files a breeze. |
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https://api.discogs.com/labels/266110/releases?per_page=100 |
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#!/bin/bash -e | |
# requires ImageMagick! Install via homebrew, http://brew.sh | |
# brew install imagemagick | |
# Ensure we're running in location of script. | |
cd "`dirname $0`" | |
for f in *; do | |
if [[ $f == *@3x* ]]; |
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[[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillChangeFrameNotification object:nil queue:nil usingBlock:^(NSNotification *note) { | |
NSDictionary *dict = [note userInfo]; | |
NSValue *keyboardFrame = dict[UIKeyboardFrameEndUserInfoKey]; | |
CGRect frame = [keyboardFrame CGRectValue]; | |
NSNumber *duration = dict[UIKeyboardAnimationDurationUserInfoKey]; | |
double durationDouble = [duration doubleValue]; | |
[UIView animateWithDuration:durationDouble animations:^{ | |
self.view.frame = CGRectMake(0, frame.origin.y - self.view.frame.size.height, self.view.frame.size.width, self.view.frame.size.height); | |
}]; | |
}]; |