Created
December 12, 2019 21:01
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// properties and initial velocity | |
const defaultProps = { | |
bounce: 0.75, | |
radius: 30, | |
color: 'red' | |
} | |
export class Ball { | |
constructor (x = 0, y = 0, sceneProps, props) { | |
this.props = { | |
...defaultProps, | |
startVelX: (Math.random() * 5 + 5) * (Math.floor(Math.random() * 2) || -1), | |
startVelY: (Math.random() * 5 + 5) * (Math.floor(Math.random() * 2) || -1), | |
...props | |
} | |
this.sceneProps = sceneProps | |
this.x = x | |
this.y = y | |
this.velX = this.props.startVelX | |
this.velY = this.props.startVelY | |
} | |
draw (ctx) { | |
const { x, y, props } = this | |
ctx.save() | |
ctx.beginPath() | |
ctx.fillStyle = props.color | |
ctx.arc( | |
x, y, | |
props.radius, | |
0, Math.PI * 2 | |
) | |
ctx.fill() | |
ctx.restore() | |
} | |
update () { | |
const { props, sceneProps } = this | |
// bottom bound / floor | |
if (this.y + props.radius >= sceneProps.height) { | |
this.velY *= -props.bounce | |
this.y = sceneProps.height - props.radius | |
this.velX *= sceneProps.friction | |
} | |
// top bound / ceiling | |
if (this.y - props.radius <= 0) { | |
this.velY *= -props.bounce | |
this.y = props.radius | |
this.velX *= sceneProps.friction | |
} | |
// left bound | |
if (this.x - props.radius <= 0) { | |
this.velX *= -props.bounce | |
this.x = props.radius | |
} | |
// right bound | |
if (this.x + props.radius >= sceneProps.width) { | |
this.velX *= -props.bounce | |
this.x = sceneProps.width - props.radius | |
} | |
// reset insignificant amounts to 0 | |
if (this.velX < 0.01 && this.velX > -0.01) { | |
this.velX = 0 | |
} | |
if (this.velY < 0.01 && this.velY > -0.01) { | |
this.velY = 0 | |
} | |
// update position | |
this.velY += sceneProps.gravity | |
this.x += this.velX | |
this.y += this.velY | |
} | |
} | |
export default Ball |
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