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December 19, 2021 21:57
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Space Invaders coded in Python 3 (with Pygame). I hope you enjoy playing it!
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import pygame | |
class Game: | |
screen = None | |
aliens = [] | |
rockets = [] | |
lost = False | |
def __init__(self, width, height): | |
pygame.init() | |
self.width = width | |
self.height = height | |
self.screen = pygame.display.set_mode((width, height)) | |
self.clock = pygame.time.Clock() | |
done = False | |
hero = Hero(self, width / 2, height - 15) | |
generator = Generator(self) | |
rocket = None | |
while not done: | |
if len(self.aliens) == 0: | |
self.displayText("YOU HAVE DEFEATED THE ALIENS!") | |
pressed = pygame.key.get_pressed() | |
if pressed[pygame.K_LEFT]: | |
hero.x -= 2 if hero.x > 15 else 0 | |
elif pressed[pygame.K_RIGHT]: | |
hero.x += 2 if hero.x < width - 15 else 0 | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE and not self.lost: | |
self.rockets.append(Rocket(self, hero.x, hero.y)) | |
pygame.display.flip() | |
self.clock.tick(60) | |
self.screen.fill((0, 0, 0)) | |
for alien in self.aliens: | |
alien.draw() | |
alien.checkCollision(self) | |
if (alien.y > height): | |
self.lost = True | |
self.displayText("THE ALIENS HAVE DEFEATED YOU") | |
for rocket in self.rockets: | |
rocket.draw() | |
if not self.lost: hero.draw() | |
def displayText(self, text): | |
pygame.font.init() | |
font = pygame.font.SysFont('Arial', 30) | |
textsurface = font.render(text, False, (100, 40, 40)) | |
self.screen.blit(textsurface, (110, 160)) | |
class Alien: | |
def __init__(self, game, x, y): | |
self.x = x | |
self.game = game | |
self.y = y | |
self.size = 30 | |
def draw(self): | |
pygame.draw.rect(self.game.screen, | |
(81, 43, 88), | |
pygame.Rect(self.x, self.y, self.size, self.size)) | |
self.y += 0.2 | |
def checkCollision(self, game): | |
for rocket in game.rockets: | |
if (rocket.x < self.x + self.size and | |
rocket.x > self.x - self.size and | |
rocket.y < self.y + self.size and | |
rocket.y > self.y - self.size): | |
game.rockets.remove(rocket) | |
game.aliens.remove(self) | |
class Hero: | |
def __init__(self, game, x, y): | |
self.x = x | |
self.game = game | |
self.y = y | |
def draw(self): | |
pygame.draw.rect(self.game.screen, | |
(210, 250, 251), | |
pygame.Rect(self.x, self.y, 8, 5)) | |
class Generator: | |
def __init__(self, game): | |
margin = 30 | |
width = 50 | |
for x in range(margin, game.width - margin, width): | |
for y in range(margin, int(game.height / 2), width): | |
game.aliens.append(Alien(game, x, y)) | |
class Rocket: | |
def __init__(self, game, x, y): | |
self.x = x | |
self.y = y | |
self.game = game | |
def draw(self): | |
pygame.draw.rect(self.game.screen, | |
(254, 52, 110), | |
pygame.Rect(self.x, self.y, 2, 4)) | |
self.y -= 2 | |
if __name__ == '__main__': | |
game = Game(600, 400) |
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