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January 1, 2022 21:52
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A snake game coded in Python (with Pygame). I hope you enjoy playing it!
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import pygame | |
import time | |
import random | |
snake_speed = 15 | |
window_x = 720 | |
window_y = 480 | |
black = pygame.Color(0, 0, 0) | |
white = pygame.Color(255, 255, 255) | |
red = pygame.Color(255, 0, 0) | |
green = pygame.Color(0, 255, 0) | |
blue = pygame.Color(0, 0, 255) | |
pygame.init() | |
pygame.display.set_caption('Pygame Snake') | |
game_window = pygame.display.set_mode((window_x, window_y)) | |
fps = pygame.time.Clock() | |
snake_position = [100, 50] | |
snake_body = [[100, 50], | |
[90, 50], | |
[80, 50], | |
[70, 50] | |
] | |
fruit_position = [random.randrange(1, (window_x//10)) * 10, | |
random.randrange(1, (window_y//10)) * 10] | |
fruit_spawn = True | |
direction = 'RIGHT' | |
change_to = direction | |
score = 0 | |
def show_score(choice, color, font, size): | |
score_font = pygame.font.SysFont(font, size) | |
score_surface = score_font.render('Score : ' + str(score), True, color) | |
score_rect = score_surface.get_rect() | |
game_window.blit(score_surface, score_rect) | |
def game_over(): | |
my_font = pygame.font.SysFont('times new roman', 50) | |
game_over_surface = my_font.render( | |
'Your Score is ' + str(score), True, red) | |
game_over_rect = game_over_surface.get_rect() | |
game_over_rect.midtop = (window_x/2, window_y/4) | |
game_window.blit(game_over_surface, game_over_rect) | |
pygame.display.flip() | |
time.sleep(2) | |
pygame.quit() | |
quit() | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_UP: | |
change_to = 'UP' | |
if event.key == pygame.K_DOWN: | |
change_to = 'DOWN' | |
if event.key == pygame.K_LEFT: | |
change_to = 'LEFT' | |
if event.key == pygame.K_RIGHT: | |
change_to = 'RIGHT' | |
if change_to == 'UP' and direction != 'DOWN': | |
direction = 'UP' | |
if change_to == 'DOWN' and direction != 'UP': | |
direction = 'DOWN' | |
if change_to == 'LEFT' and direction != 'RIGHT': | |
direction = 'LEFT' | |
if change_to == 'RIGHT' and direction != 'LEFT': | |
direction = 'RIGHT' | |
if direction == 'UP': | |
snake_position[1] -= 10 | |
if direction == 'DOWN': | |
snake_position[1] += 10 | |
if direction == 'LEFT': | |
snake_position[0] -= 10 | |
if direction == 'RIGHT': | |
snake_position[0] += 10 | |
snake_body.insert(0, list(snake_position)) | |
if snake_position[0] == fruit_position[0] and snake_position[1] == fruit_position[1]: | |
score += 10 | |
fruit_spawn = False | |
else: | |
snake_body.pop() | |
if not fruit_spawn: | |
fruit_position = [random.randrange(1, (window_x//10)) * 10, | |
random.randrange(1, (window_y//10)) * 10] | |
fruit_spawn = True | |
game_window.fill(black) | |
for pos in snake_body: | |
pygame.draw.rect(game_window, green, | |
pygame.Rect(pos[0], pos[1], 10, 10)) | |
pygame.draw.rect(game_window, white, pygame.Rect( | |
fruit_position[0], fruit_position[1], 10, 10)) | |
if snake_position[0] < 0 or snake_position[0] > window_x-10: | |
game_over() | |
if snake_position[1] < 0 or snake_position[1] > window_y-10: | |
game_over() | |
for block in snake_body[1:]: | |
if snake_position[0] == block[0] and snake_position[1] == block[1]: | |
game_over() | |
show_score(1, white, 'Arial', 20) | |
pygame.display.update() | |
fps.tick(snake_speed) |
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