Created
December 12, 2017 13:18
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##Turn based ruby game | |
=begin | |
GOAL | |
Write a simple game that allows the user and the computer to take turns selecting moves to use against each other. | |
Both the computer and the player should start out at the same amount of health (such as 100), | |
and should be able to choose between the three moves: | |
The first move should do moderate damage and has a small range (such as 18-25). | |
The second move should have a large range of damage | |
and can deal high or low damage (such as 10-35). | |
The third move should heal whoever casts it a moderate amount, similar to the first move. | |
After each move, a message should be printed out that tells the user what just | |
happened, and how much health the user and computer have. | |
Once the user or the computer's health reaches 0, the game should end. | |
SUBGOALS | |
When someone is defeated, make sure the game prints out that their health has reached 0, and not a negative number. | |
When the computer's health reaches a set amount (such as 35%), increase it's chance to cast heal. | |
Give each move a name. | |
- Create player/ai | |
- create health and attack | |
- create game_loop | |
- add dice roles | |
- add attacks and hp system | |
player need to be able to attack AI and vice versa | |
=end | |
class Super_char | |
attr_accessor :name, :description, :attacks, :max_hp, :hp | |
def initialize(name, description, max_hp) | |
@name = name | |
@description = description | |
@attacks = attacks | |
@max_hp | |
@hp = max_hp | |
end | |
def attacks_hashes | |
{:power_attack => 50, | |
:quick_attack => 20, | |
:multiple_attack => 5} | |
end | |
def string_hash | |
attack_hashes.str | |
end | |
def heal_func | |
[{:high_chance => 20, :Low_chance => 50}] | |
end | |
end | |
class Player < Super_char | |
def attack_choice | |
loop do | |
puts "which attack should we use? \n" | |
puts attack_hashes | |
attack = gets.chomp | |
if attack = attack_hashes.keys[0] | |
puts "you have selected #{attack_hashes.keys[0]} " | |
break | |
else | |
break | |
end | |
end | |
end | |
class AI < Super_char | |
def attack_choice | |
puts "attack choice" | |
end | |
end | |
Player_01 = Player.new("player1", "player 1 descript", "100") | |
puts Player_01.inspect | |
AI_01 = AI.new("AI 01", "AI 01 descript", "101") | |
puts AI_01.inspect |
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