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February 5, 2021 13:57
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import maya.cmds as cmds | |
import random | |
# Original article and code | |
# https://medium.com/take-a-bite-of-bits-and-bytes/intro-to-python-scripting-for-maya-e02ba87175b5 | |
# https://github.com/Cheryl-Lao/BitsAndBytes/blob/master/hatCreatorV1.py | |
def create(cone=None, pompom=None): | |
# create the objects | |
cone, pompom = cone or {}, pompom or {} | |
cone['object'], cone['node'] = cmds.polyCone() | |
pompom['object'], pompom['node'] = cmds.polySphere(r=0.25) | |
# position the objects | |
cmds.move(0, 1.05, 0) | |
# configure the material and colour for the objects | |
configure(cone['object'], cone.get('material', 'blinn'), cone.get('colour')) | |
configure(pompom['object'], pompom.get('material', 'lambert'), pompom.get('colour')) | |
# merge the objects into a single shape | |
cmds.polyUnite(cone['object'], pompom['object'], n='hat') | |
def configure(object, material, colour=None): | |
# confgure object material | |
cmds.shadingNode(material, name=material+'Shader', asShader=True) | |
cmds.sets(name=material+'MaterialGroup', renderable=True, empty=True) | |
# initialize colour from randomly generated values if not present | |
colour = colour or [random.random() for _ in range(3)] | |
# configure object colour | |
cmds.surfaceShaderList(material+'Shader', add=material+'MaterialGroup') | |
cmds.setAttr(material+'Shader.color', *colour, type='double3') | |
cmds.sets(object, e=True, forceElement=material+'MaterialGroup') | |
# from tutorials.hats import hat_creator | |
# reload(hat_creator) | |
# hat_creator.create() |
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