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Source code for CodeSlicing episode on Animated Weather Icons Part 3 - Making it Rain (requires PureSwiftUI v2.1.0+)
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// | |
// WeatherIconRainDemo.swift | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | |
// of the Software, and to permit persons to whom the Software is furnished to do so, | |
// subject to the following conditions: | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | |
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A | |
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | |
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
// | |
// Created by Adam Fordyce on 28/04/2021. | |
// Copyright © 2021 Adam Fordyce. All rights reserved. | |
// | |
import SwiftUI | |
import PureSwiftUI | |
private let rainLayoutConfig = LayoutGuideConfig.grid(columns: [0.3, 0.5, 0.7], rows: 1) | |
private struct RainElement: View { | |
var body: some View { | |
RainView() | |
} | |
} | |
private struct RainView: View { | |
@State private var raining = false | |
var body: some View { | |
let debug = false | |
GeometryReader { (geo: GeometryProxy) in | |
RainShape(raining: raining) | |
.stroke(Color.blue, style: .init(lineWidth: geo.widthScaled(0.07), lineCap: .round, lineJoin: .round)) | |
.layoutGuide(rainLayoutConfig) | |
.showLayoutGuides(debug) | |
} | |
.onAppear { | |
withAnimation(Animation.linear(duration: 1).repeatForever(autoreverses: false)) { | |
raining = true | |
} | |
} | |
} | |
} | |
private struct RainShape: Shape { | |
var animatableData: CGFloat | |
init(raining: Bool) { | |
animatableData = raining ? 1 : 0 | |
} | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
let yOffsetPerRow = rect.heightScaled(0.35) | |
let g = rainLayoutConfig.layout(in: rect) | |
.yOffset(yOffsetPerRow, factor: animatableData) | |
for row in 0...2 { | |
let rowYOffset = row.asCGFloat * yOffsetPerRow | |
let g = g.yOffset(rowYOffset) | |
path.line(from: g[0, rel: 0.12], to: g[0, rel: 0.29]) | |
path.line(from: g[1, rel: 0], to: g[1, rel: 0.15]) | |
path.line(from: g[2, rel: 0.05], to: g[2, rel: 0.2]) | |
} | |
return path | |
} | |
} | |
struct WeatherIconRain_Previews: PreviewProvider { | |
struct WeatherIconRain_Harness: View { | |
var body: some View { | |
RainElement() | |
.frame(400) | |
} | |
} | |
static var previews: some View { | |
WeatherIconRain_Harness() | |
.padding(50) | |
.previewSizeThatFits() | |
.previewDevice(.iPhone_12_Pro_Max) | |
} | |
} |
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