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Created December 6, 2020 16:49
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Demonstrates using relative offset on mask to control visibility of masked star rating so the color is continuous behind the stars rather than on or off for each one
//
// ContinuousStarRating.swift
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Created by Adam Fordyce on 06/12/2020.
// Copyright © 2020 Adam Fordyce. All rights reserved.
//
import SwiftUI
import PureSwiftUI
struct ContinuousStarRating: View {
var numStars: Int
let starIteration: CGFloat
let levels: [Int]
init(numStars: Int, levels: [Int]) {
self.numStars = numStars
starIteration = 1 / numStars.asCGFloat
self.levels = levels
}
@State private var selectedStar: Int = 0
var body: some View {
ZStack {
ZStack {
Color.green
Color.yellow
.opacityIf(selectedStar > levels[1], 0)
Color.red
.opacityIf(selectedStar > levels[0], 0)
}
.opacityIf(selectedStar == 0, 0)
.animation(Animation.easeInOut(duration: 0.25))
.mask(Rectangle().blur(2).relativeXOffset(-1 + starIteration * selectedStar.asCGFloat))
Stars(numStars: numStars) { tappedStarIndex in
withAnimation(.easeInOut) {
if tappedStarIndex == selectedStar - 1 {
selectedStar = 0
} else {
selectedStar = tappedStarIndex + 1
}
}
}
}
.mask(Stars(numStars: numStars, isMask: true))
}
}
private struct Stars: View {
var numStars: Int
var isMask = false
var selectionCallback: ((Int) -> ())?
var body: some View {
HStack {
Spacer()
ForEach(0..<numStars) { index in
Star(isMask: isMask)
.onTapGesture {
selectionCallback?(index)
}
Spacer()
}
}
}
}
private struct Star: View {
var isMask = false
var body: some View {
let symbol = SFSymbol(.star_fill).resizedToFit().fontSize(100)
ZStack {
if isMask {
symbol
} else {
symbol
.overlay(symbol.foregroundColor(.white).blur(2))
.drawingGroup()
.blendMode(.multiply)
.opacity(0.5)
}
}
}
}
struct ContinuousStarRating_Previews: PreviewProvider {
struct ContinuousStarRating_Harness: View {
var body: some View {
VStack {
ContinuousStarRating(numStars: 5, levels: [1, 4])
ContinuousStarRating(numStars: 10, levels: [2, 8])
ContinuousStarRating(numStars: 3, levels: [1, 2])
}
.height(200)
}
}
static var previews: some View {
ContinuousStarRating_Harness()
}
}
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